Hello forum!
I'm currently testing on build and run for my 2D rpg project and I encountered some issues.
1) When running the built project targeted platform windows x86_64, some parts of the dialogue are not updated in the build.
For the original project file, everything is updated and runs perfectly in editor. However when I build and run the project, some of the dialogue reflects the wrong version of the database while some reflects correctly according to the updated version. What could possibly be causing this issue?
(this problem also exists for some updated game objects in the scene that functions correctly on editor but not in build)
2) Dialogue System Manager is set to Not Before Response Menu.
However when I build and run the whole project, the continue mode is changed to auto play to the next line, and I cannot press button to continue anymore. What could be the reason?
3) I have a group mate working separately on the writing of dialogue.
When I merge the database that is updated from their side, whenever I have dialogue entry that are not on their database, those dialogue entry (e.g. sequence) will be replaced to empty. Is there a way to have their part of the dialogue entry to merge into my database but keep what I originally have in my database at the same time?
So sorry for the lengthy questions and I really appreciate your time and effort in looking into my issues.
Thank you and wish you a good week ahead!
Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Hi,
You could write a custom editor script to merge the way you want to.
Both of these sound like your build settings point to an old copy of the scene instead of the up-to-date scene.Roen wrote: ↑Mon Mar 02, 2020 10:56 am1) When running the built project targeted platform windows x86_64, some parts of the dialogue are not updated in the build.
For the original project file, everything is updated and runs perfectly in editor. However when I build and run the project, some of the dialogue reflects the wrong version of the database while some reflects correctly according to the updated version. What could possibly be causing this issue?
(this problem also exists for some updated game objects in the scene that functions correctly on editor but not in build)
2) Dialogue System Manager is set to Not Before Response Menu.
However when I build and run the whole project, the continue mode is changed to auto play to the next line, and I cannot press button to continue anymore. What could be the reason?
Not using the Dialogue Editor's Merge Database feature. It doesn't know whether you intentionally deleted dialogue entries or not, so it replaces the entire conversation.Roen wrote: ↑Mon Mar 02, 2020 10:56 am3) I have a group mate working separately on the writing of dialogue.
When I merge the database that is updated from their side, whenever I have dialogue entry that are not on their database, those dialogue entry (e.g. sequence) will be replaced to empty. Is there a way to have their part of the dialogue entry to merge into my database but keep what I originally have in my database at the same time?
You could write a custom editor script to merge the way you want to.
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Hello Tony, thank you for replying!
Can the scene updating issue be solved by removing and re-adding scenes in build?
Another issue is that I bought the dialogue system on Unity Asset Store after trying out of the trial version as the experience is amazing. However when I tried to import it into Unity via the asset store, I am getting some error as attached below. My Unity is 2019.1.5f1. What could be the reason of it?
Can the scene updating issue be solved by removing and re-adding scenes in build?
Another issue is that I bought the dialogue system on Unity Asset Store after trying out of the trial version as the experience is amazing. However when I tried to import it into Unity via the asset store, I am getting some error as attached below. My Unity is 2019.1.5f1. What could be the reason of it?
- Attachments
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- 4.PNG (28.82 KiB) Viewed 336 times
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- 3.PNG (30 KiB) Viewed 336 times
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- 2.PNG (21.74 KiB) Viewed 336 times
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- 1.PNG (19.86 KiB) Viewed 336 times
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
It's worth a try. This will help make sure that the correct scenes are being used.
DELETE these 2 folders: [Edit: Fixed typo that said "These these 2 folders"]Roen wrote: ↑Mon Mar 02, 2020 11:15 pmAnother issue is that I bought the dialogue system on Unity Asset Store after trying out of the trial version as the experience is amazing. However when I tried to import it into Unity via the asset store, I am getting some error as attached below. My Unity is 2019.1.5f1. What could be the reason of it?
Assets/Plugins/Pixel Crushers/Common/DLLs
Assets/Plugins/Pixel Crushers/Dialogue System/DLLs
p.s. - Thank you for buying the Dialogue System!
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
These are the contents inside those folder. What do I need to do for it?
- Attachments
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- 6.PNG (17.16 KiB) Viewed 320 times
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- 5.PNG (18.34 KiB) Viewed 320 times
Re: Dialogue not Updated on Build/Continue Button Error/Database Merging Issue
Oops, sorry, that was a strange typo. I meant to write "Delete these 2 folders." The DLLs folders are no longer necessary now that you've imported the paid version's full source code.