Hi,
I have started to integrate QM into my project and so far so good.
One (most likely simple) question I have is; Can I build a quest where the player has two choices on how to complete it. i.e. player speaks to quest giver, player accepts the quest to kill 5 enemies. However, if the player chooses to simply scare away the enemies instead of killing he still completes the quest with essentially the same outcome (enemies are now removed /dispersed from an area)?
A morality system is what I am trying to implement. Kill enemies = negative morality. Scare away enemies = positive morality.
Is this possible with Quest Machine? Or something similar that I can build upon?
Thanks in advance,
Cookie
Questing with multiple outcomes (A Morality choice)
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- Posts: 17
- Joined: Mon Sep 30, 2019 6:04 am
Re: Questing with multiple outcomes (A Morality choice)
Hi Cookie,
Sure! It might look like this:
When the quest starts, the "Kill 5 Enemies" and "Scare Enemies" nodes will both become active.
The "Kill 5 Enemies" node could have a condition that checks a kill counter, and "Scare Enemies" could have some other condition, such as a message from Quest Machine's message system that the enemies have been scare away (or even another counter that tracks how enemies have been scared away).
The "Either Above" node has a condition that either parent node has become true (i.e., their conditions have been met).
Sure! It might look like this:
When the quest starts, the "Kill 5 Enemies" and "Scare Enemies" nodes will both become active.
The "Kill 5 Enemies" node could have a condition that checks a kill counter, and "Scare Enemies" could have some other condition, such as a message from Quest Machine's message system that the enemies have been scare away (or even another counter that tracks how enemies have been scared away).
The "Either Above" node has a condition that either parent node has become true (i.e., their conditions have been met).
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- Posts: 17
- Joined: Mon Sep 30, 2019 6:04 am
Re: Questing with multiple outcomes (A Morality choice)
This is excellent! Again, thank you and like many have said before... Fast,Brilliant service! Btw, I just purchased Dialogue Manager today.
Wanted the full suite of tools to complement my project.
Thanks again,
Cookie
Wanted the full suite of tools to complement my project.
Thanks again,
Cookie
Re: Questing with multiple outcomes (A Morality choice)
Thanks for buying the Dialogue System! If you have questions about setting up the integration, just let me know.