Good afternoon.
Please give an example of how the following can be implemented:
There are 2 choices:
1. Say what you saw.
2. Say you didn't see it.
If a player chooses to say what he saw, there is a dialogue that forces him to admit what he actually saw. I go back to the answer choice menu.
How do I not display what has already been selected? How do I hide the option that was selected earlier.
Can I create temporary variables directly from the dialog and then delete them?
Or perhaps there is a simpler solution.
Thank you in advance for your answer.
Temporary variables directly from the dialog
- Stalker_EG
- Posts: 31
- Joined: Sun Jul 07, 2019 7:57 pm
Re: Temporary variables directly from the dialog
Hi,
Please see the Conversation Conditions Tutorial. It is very similar to your question.
Yes, you can create temporary variables. The Conversation Conditions Tutorial defines a variable in the Dialogue Editor's Variables section. This allows the editor to show it in dropdown menus:
However, you can also manually type temporary variables there, too:
I think it's more convenient to define variables in the Variables section because you don't have to type after that, so it avoids typos.
Please see the Conversation Conditions Tutorial. It is very similar to your question.
Yes, you can create temporary variables. The Conversation Conditions Tutorial defines a variable in the Dialogue Editor's Variables section. This allows the editor to show it in dropdown menus:
However, you can also manually type temporary variables there, too:
I think it's more convenient to define variables in the Variables section because you don't have to type after that, so it avoids typos.