Dialogue and Menu text issue
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- Posts: 29
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Dialogue and Menu text issue
https://www.pixelcrushers.com/phpbb/vie ... nse#p14844
I have 2 issues.
Regarding this one, I followed the one in the link but to no avail. It didn't work as expected.
In the 4th node, I added some SetPanel and SetMenuPanel. I expected that MC's panel and menu panel is not to 5th and 2nd correnspondingly.
Also the Dialogue text doesn't show even when it's the PCs dialogue
I have 2 issues.
Regarding this one, I followed the one in the link but to no avail. It didn't work as expected.
In the 4th node, I added some SetPanel and SetMenuPanel. I expected that MC's panel and menu panel is not to 5th and 2nd correnspondingly.
Also the Dialogue text doesn't show even when it's the PCs dialogue
Re: Dialogue and Menu text issue
Hi,
Make sure that your Standard Dialogue UI component's Conversation UI Elements > Subtitle Panels contains at least 6 elements (0 - 5) and that Menus Panels contains at least 3 elements (0 - 2). When it runs, check the Console window for any warnings.
The commands in your post tell the conversation to use subtitle panel 5 for MC's subtitles and subtitle panel 2 for MC's menus.KakimaAkuma wrote: ↑Wed Dec 11, 2019 12:47 amIn the 4th node, I added some SetPanel and SetMenuPanel.
[image]
I expected that MC's panel and menu panel is not to 5th and 2nd correnspondingly.
Make sure that your Standard Dialogue UI component's Conversation UI Elements > Subtitle Panels contains at least 6 elements (0 - 5) and that Menus Panels contains at least 3 elements (0 - 2). When it runs, check the Console window for any warnings.
Inspect the Dialogue Manager GameObject. Make sure Subtitle Settings > Show PC Subtitles During Line is ticked and Skip PC Subtitle After Response Menu is unticked.KakimaAkuma wrote: ↑Wed Dec 11, 2019 12:47 amAlso the Dialogue text doesn't show even when it's the PCs dialogue
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- Posts: 29
- Joined: Mon Sep 09, 2019 9:51 pm
Re: Dialogue and Menu text issue
Hi,
I've made sure that the Dialogues contain at least 6 items and 2 items respectively, but sadly it still doesn't work. Does it have to do something regarding Actor and Conversant? My actors are set to "MC" when I want it that way though
I've made sure that the Dialogues contain at least 6 items and 2 items respectively, but sadly it still doesn't work. Does it have to do something regarding Actor and Conversant? My actors are set to "MC" when I want it that way though
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- Posts: 29
- Joined: Mon Sep 09, 2019 9:51 pm
Re: Dialogue and Menu text issue
It still uses the default "MC" Response Panel.
the SetMenuPanel doesn't work for me. Does it have to be on a difference node sequencer for it to work?
the SetMenuPanel doesn't work for me. Does it have to be on a difference node sequencer for it to work?
Re: Dialogue and Menu text issue
SetMenuPanel() takes effect on the actor's next menu (not on the current node).
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Re: Dialogue and Menu text issue
I'll just keep trying different things. Thank you so much
Re: Dialogue and Menu text issue
There may be a bug in SetMenuPanel() in the latest release. I'm investigating now.
Re: Dialogue and Menu text issue
False alarm. No bug. However this is a restriction that's mentioned in the manual but not prominently. SetMenuPanel() works by actor GameObject. Make sure you have a GameObject named "MC" or a Dialogue Actor component set to MC.
Here's an example:
DS_SetMenuPanelExample_2019-12-12.unitypackage
Here's an example:
DS_SetMenuPanelExample_2019-12-12.unitypackage
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- Posts: 29
- Joined: Mon Sep 09, 2019 9:51 pm
Re: Dialogue and Menu text issue
Ohhh now it works. I wonder why the SetPanel() works without having a gameobject with a Dialogue Actor component in the scene while SetMenuPanel() doesn't.
Re: Dialogue and Menu text issue
I'll check and see if I can work around that restriction so that it doesn't require a GameObject.