I fixed this locally by replacing the "
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if (subjectRigidbody != null)
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if (subjectRigidbody != null && !subjectRigidbody.isKinematic)
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TryHandleMoveToInternally()
DialogueSystem 2.2.0
Unity 2019.2.4f1
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if (subjectRigidbody != null)
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if (subjectRigidbody != null && !subjectRigidbody.isKinematic)
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TryHandleMoveToInternally()