Hi,
Sometimes I have problems seeing the Inspector for editing a quest. It seems to happen once I have selected a gameobject that has a Quest Journal, and the quest changes inside the Quest jorunal. After that, I need to select the quest from the Project, to get the "Normal" quest editor.
Is this normal? Or can you recommend a way to avoid this?
Here's a video what I mean. Thanks!
Problem with inspector and quests
Problem with inspector and quests
Working on SpaceChef - A wacky open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on @BlueGooGames.
Re: Problem with inspector and quests
I then realized that this is actually the instance of the quest I'm looking at, and that's where the stuff happens, so I guess it should work.
But I tried putting the quest journal in a child object, to avoid this. Would that cause any problems?
Thanks!
But I tried putting the quest journal in a child object, to avoid this. Would that cause any problems?
Thanks!
Working on SpaceChef - A wacky open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on @BlueGooGames.
Re: Problem with inspector and quests
Hi,
No, that won't cause any problems.
When you have selected a GameObject with a QuestJournal or QuestGiver component and you inspect one of its quests, the Inspector will append the quest details to the bottom of the QuestJournal or QuestGiver component. It won't replace the entire Inspector view with the quest details.
No, that won't cause any problems.
When you have selected a GameObject with a QuestJournal or QuestGiver component and you inspect one of its quests, the Inspector will append the quest details to the bottom of the QuestJournal or QuestGiver component. It won't replace the entire Inspector view with the quest details.
Re: Problem with inspector and quests
Great, I see, thanks. I got something going on now. Now time to create some actual quests.
Working on SpaceChef - A wacky open world space western, featuring a chef with nothing to loose, after he loses everything.. ;) Follow our work on @BlueGooGames.