I think I found myself a dead-end for me.
As I read in the manual, barks are intended to be one-liners.
My goal is to make NPC dialogues come out like bubbles over their head and then having the chance to choose the answer (Monkey Island style, as I said in another topic)
Could be way around it so every time I choose a response it triggers a bark, and then you can choose another response, and so on?
Is there a way to make interactive Barks?
Re: Is there a way to make interactive Barks?
Use a conversation instead of barks. I just posted here in your other thread. I mentioned a Bubble Subtitle Example. Note that if you want the player's response menu to appear at the bottom of the screen like in Monkey Island, instead of showing above the player's head, it's even easier; just skip the part of the example that specially set up the player's overhead menu. It will use the regular dialogue UI's menu panel in this case.
If you get stuck, let me know. I can put together an example scene tomorrow.
If you get stuck, let me know. I can put together an example scene tomorrow.
Re: Is there a way to make interactive Barks?
Thanks again! Sorry for making another thread, I didn't want to mix topics.
I learnt how to make interactive bubbles and how to edit the UI. I'll continue doing the tutorials one by one.
Thank you so much!
I learnt how to make interactive bubbles and how to edit the UI. I'll continue doing the tutorials one by one.
Thank you so much!
Re: Is there a way to make interactive Barks?
Glad to help!