I'm just starting to try out the quest log window, and having some success. I've created a button in my UI that alternately calls Open() or ClickCloseButton() on a reference to a "Generic Unity UI Quest Log Window" in my scene, depending on if it "IsOpen" or not. This works a few times, just fine, but if I open and close the window a few times quickly in succession, I get the following error:
I'll take a look into this and reply back here later today. If there's a race condition, I'll make sure to fix it so you don't have to rig anything special.
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui is already mapped to f440d45103a7ac64f8b6d2306261fd0b. But the meta data wants it to be mapped to cdae9acfa61f9a844aa43123cbcc0455)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/bark ui is already mapped to 5072035f7e451414eaddcbcc2e7fb6e4. But the meta data wants it to be mapped to c8104b06c99afa54aa9593c87aa4c073)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/dialogue ui is already mapped to f047d696d7286394d942f67b396e9f7b. But the meta data wants it to be mapped to f4042d9e1f2c6dd4d8166f998cff7109)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/effects is already mapped to 32bc21da1ef56264b98b8be65e61cd21. But the meta data wants it to be mapped to 2f3d10ad3c7d6dc4b8028a6598c0cd46)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/quest log window is already mapped to 42cc3c84fa4a1c24fa92a7bee37dd1fd. But the meta data wants it to be mapped to 9ea98ccc99ec5de478775f9cd6d89db0)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/selector is already mapped to 8add9e09275aff14bae35c20102e5619. But the meta data wants it to be mapped to 72065f6298c720944999bdc5624f3034)
Error importing folder (The pathName assets/dialogue system/scripts/supplemental/ui/tools is already mapped to bf34e7c3f4e5d8d4d89ed9a3970cbc69. But the meta data wants it to be mapped to 83e7baa016af3294eb42df28a4cf4b00)
I'm never quite sure how to handle this. Any suggestions?
After reimporting the relevant folder, I'm still having a problem with "quick clicking" of the show/hide button. It's no longer causing an Error, but now I'm having the quest log responding intermittently after a quick click or two. Here's a short video to explain:
As you can hopefully see from the video, sometimes clicking doesn't work at all, until the user waits for several seconds between clicks. Other times, a single click will toggle the log on and immediately off again, as if there was a click queued up somehow. Help?
The metadata error is innocuous. It's a remnant of converting from Unity 4.x to Unity 5.x. Several studios are still using Unity 4.x, so I included a single unitypackage patch that was exported in Unity 4.x.
Thanks for the screencast. That makes the issue clear. I'll try to have a final fix for this today.
Sorry for the delay in this. The fix is going to be in the 1.5.6 update that I'm trying to release on Tuesday.
To avoid duplicating code, I exposed a property in the underlying abstract quest log window class. This means it's not as easy as putting a Unity UI Support package on the customer download site. But Tuesday's update should handle show/hide animations very cleanly, and it also has the other UI features we talked about, like different appearances for different quest states in the quest tracker HUD.