Hello! I have tried to figure this out on my own by perusing the documentation and searching the forums, but I seem to overlook it.
I am hoping to use this asset to create a traditional JRPG style dialogue, where I can use a controller to press "A" as the "Continue" button to progress through the text. One of the issues I am having is trying to set up a conversation that does not have a "player response". Anytime I want my PC to talk to an NPC, it always sets it up with that blue color and it becomes a part of that "response menu", however, I do not want that to happen. The answer to this is probably super simple, but I just do not see how to set this up.
Thank you for your help!
Dialogue with no player response
Re: Dialogue with no player response
Hi,
Inspect the Dialogue Manager and untick Input Settings > Always Force Response Menu. Then tick Subtitle Settings > Show PC Subtitles During Line.
When the player only has one response, it will appear as a subtitle instead of a response menu.
To wait for the player to manually continue each line, change Subtitle Settings > Continue Button to Always.
If your controller "A" button is set up as the Unity UI EventSystem's "Submit" input, then it should continue to the next subtitle. You may want to tick the Dialogue Manager's Input Device Manager component > Always Auto Focus.
Inspect the Dialogue Manager and untick Input Settings > Always Force Response Menu. Then tick Subtitle Settings > Show PC Subtitles During Line.
When the player only has one response, it will appear as a subtitle instead of a response menu.
To wait for the player to manually continue each line, change Subtitle Settings > Continue Button to Always.
If your controller "A" button is set up as the Unity UI EventSystem's "Submit" input, then it should continue to the next subtitle. You may want to tick the Dialogue Manager's Input Device Manager component > Always Auto Focus.
Re: Dialogue with no player response
Tony, thank you so much for your reply! That has indeed fixed the issue I was having. Of course, it was something super simple, haha. I appreciate it.
Re: Dialogue with no player response
Happy to help!