I have watched the tutorial videos as well as the demo scene and have tried to apply the same functions of demo scene in my game. However, the dialogue system seems to be changed somewhere I do not know.
1. In the Conversation tab, player will reply "Thank you!" as the sign of accepting quest. The moment when the player leaves the Quest Giver, HUD displays "Return to Quest Giver" in which it is supposed display the score.
2. When the player goes back to the Quest Giver, before talking to other NPCs (to answer their questions), the Quest Giver is supposed to tell the player the marks of answering correctly, but she says, "You have completed the mission", and the game just ends like that, without starting the game.
3. After the game ends, the UI display is not the one I set in Dialogue Manager, it;s the Quest Machine Default UI. Other UIs are fine, this is the only UI that is having problem.
You can record the score in a Dialogue System variable. (You can record it anywhere, such as in a custom script, but I think a Dialogue System variable is an easy place to record it.)
When the player answers a question correctly, in your Quest Machine quest use a Lua Quest Action to add to the variable. (See page 7 of the Dialogue System Integration PDF.)
In your journal UI content, use Dialogue System Text Quest Content in place of Body Text Quest Content. Inside the text, use [var=variable] where variable is the name of your Dialogue System variable. This will show the value of the variable. (See the top of page 8 of the Dialogue System Integration PDF.)
Btw, I haven't tried on using Lua Quest Action and Dialogue System Text Quest Content, perhaps, I apply on my game after these problems got solved.