I have a conversation that ends with both characters laughing at the same time. I never needed that before, but after the last character's joke, I need both characters to laugh simultaneously. I could not figure out if this could be done via DSU.
Both characters are using Lipsync() sequence commands, so their voices should be heard at the same time. I can think of some workarounds but I wanted to know if there was an easier way.
Do you have any ideas?
Simultaneous Conversation Nodes
Re: Simultaneous Conversation Nodes
Hi,
Assuming each character has a LipSync data asset named "Laugh", you can set the Sequence field to:
Or, if the listener is a little slower on the uptake:
This causes the listener to delay laughing until the 1-second mark.
Assuming each character has a LipSync data asset named "Laugh", you can set the Sequence field to:
Code: Select all
LipSync(Laugh,speaker);
LipSync(Laugh,listener)
Code: Select all
LipSync(Laugh,speaker);
LipSync(Laugh,listener)@1
Re: Simultaneous Conversation Nodes
Oh, that was easy
I was trying a totally different (and obsolete) angle apparently.
I was trying a totally different (and obsolete) angle apparently.