Assigning image to location

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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Assigning image to location

Post by Tony Li »

Does this happen with the included "0 Start EnhancedScroller" scene and the prefabs that it uses? Or are you testing with customizations? Let's see if we can get it working as shipped, without any changes.

Are there any warnings in the Console window? (Disregard the couple of 'Could not play a disabled audio source' messages; they're relatively harmless, and I've gotten rid of them for the next release of the Menu Framework package.)

I'll put together a more verbose debug version so we can get to the bottom of why it seems to be working differently.
devalus
Posts: 52
Joined: Tue Feb 20, 2018 5:09 pm

Re: Assigning image to location

Post by devalus »

Hi Tony,

I ran it on a completely new project, following instructions from your previous post. One thing of note is that after I reimported the Prefabs folder inside EnhancedScroller Support, the TextlineDialogueUIEnhancedScroller script went missing but was easily fixed by reimporting the EnhancedScroller Support folder.

The scenes added to build are:
0 Start EnhancedScroller
1 Loading
2 Credits
3 Gameplay

I made no changes to any scene objects, the only thing I changed was adding extra dialogue to the main conversation so I can observe scrolling behavior. The only error I got was the audio source one you mentioned.

Here is a screenshot of what happens on play, bascially the same as the previous gif:


Let me know if there's anything I can share or do to help you with this!

Cheers,
Amy
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Tony Li
Posts: 22055
Joined: Thu Jul 18, 2013 1:27 pm

Re: Assigning image to location

Post by Tony Li »

Thanks for the info! And your patience. We'll get to the bottom of it. I'll put together a debug version today and send it to you.
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