Hi,
I'm interested in some packages from the extras, but they aren't working. These packages are:
- Interjectable Dialogue UI Example. There is a download error from the server.
- Skill Check Example. Same error (download error).
- Simultaneous conversations. The error is in Unity. "Couldn' t decompress package" My version is 2019.1.5f1
Is there any solution for this?
Thanks in advance.
Extras packages not working
Re: Extras packages not working
Hi,
Please try these direct links:
Please try these direct links:
- InterjectableResponsesExample_2017-12-19.unitypackage: After importing, run Tools > Pixel Crushers > Dialogue System > Tools > Run 1x to 2x Updater.
- SkillCheckExample_2015-04-23.unitypackage: Same. This one is ancient,.
- For Simultaneous Conversations: Same (Run 1x to 2x Updater).
Re: Extras packages not working
Thank you Tomy!
The two first examples are working, but the "Simultaneous Conversations" still not working. The error is in decompress package, I've run the updater 1x->2x but nothing happens. Any idea to fix it?
Thanks!
The two first examples are working, but the "Simultaneous Conversations" still not working. The error is in decompress package, I've run the updater 1x->2x but nothing happens. Any idea to fix it?
Thanks!
Re: Extras packages not working
Hi,
I'll take a look this week.
There's not much to the example, though. The Dialogue Manager's Allow Simultaneous Conversations checkbox is ticked, and two separate Dialogue System Triggers start conversations when the scene starts. One of them uses the default dialogue UI. The other uses an Override Dialogue UI component and a Bark Dialogue UI. You should be able to reproduce it fairly quickly on your own. If you have any questions about it, just let me know.
I'll take a look this week.
There's not much to the example, though. The Dialogue Manager's Allow Simultaneous Conversations checkbox is ticked, and two separate Dialogue System Triggers start conversations when the scene starts. One of them uses the default dialogue UI. The other uses an Override Dialogue UI component and a Bark Dialogue UI. You should be able to reproduce it fairly quickly on your own. If you have any questions about it, just let me know.