Hello! I'd like only one quest to show at a time in the HUD, even if the player has multiple active quests, and I'd like the player to be able to choose which one is shown. How do you do that? The Quest Log UI doesn't seem to have a "trackable" button in it.
The documentation says, "The player can toggle quest HUD tracking (Trackable), and tracking starts on (Track on Start)" but it doesn't explain how the player can do that, and when I'm in play mode I can't figure it out either. I'm using a slightly modified version of the "Basic Standard UI Quest Log Window." I've taken all the Text and replaced it with TextMeshPro. It's possible that I've covered up a radio button or something?
This is pretty much this question, but for Dialogue System instead of Quest Machine.
How do have one trackable quest in the HUD at a time?
Re: How do have one trackable quest in the HUD at a time?
OK I found the track button. My monitor has really high resolution, and the prefabs don't seem to compensate for that, so sometimes I literally can't see some UI elements.
Resolution:
Track checkbox:
I also found another question asking for "one trackable quest at a time" in Februrary. Is that feature still on the roadmap?
Resolution:
Track checkbox:
I also found another question asking for "one trackable quest at a time" in Februrary. Is that feature still on the roadmap?
Re: How do have one trackable quest in the HUD at a time?
After some back and forth with the original requester, the feature ended up in a separate package named "Two Panel Quest Log Window Example" on the Extras page. I don't think this is exactly what you'd want, though. I'll port over the functionality into the base quest log window code in 2.1.7.
Re: How do have one trackable quest in the HUD at a time?
OK cool. Just to be clear (I'm not the best communicator), I want the quest log to work like Oblivion, where there's only one trackable quest at a time, and the user gets to pick it from his list of active quests.
Re: How do have one trackable quest in the HUD at a time?
Got it. This will be in 2.1.7.