AoF wrote: ↑Wed May 29, 2019 3:00 pmIt's hard to see, but I actually am saving multiple times in the gif near the end. You'll notice that * on the scene name disappears and reappears. Though, I couldn't find a Save Scenes. I see a Save and a Save Project. I've tried both and after overriding and trying both, I'm still asked to override the same changes again and that feels wrong. It still says there's something to override.
I'm wondering if you can reproduce this in the project I sent you yesterday?
Not currently, but it's a known issue in Unity that still isn't fixed in Unity 2019. If a UI element has an auto layout component of some type, such as Horizontal Layout Group or Content Size Fitter, the Rect Transform values in the scene may be slightly different from the prefab due to floating point precision.
If you're not planning to use any TextInput() sequencer commands, you can delete the Text Field UI GameObject. This will eliminate one of the possible sources of this issue, since Text Field UI has a an auto layout component.
AoF wrote: ↑Wed May 29, 2019 3:00 pmPS: I didn't get an email for your reply to this even though I usually do. Just thought you should know.
Is your spam folder trapping them now perhaps?