Awesome; I'm glad that's working.
Remember that you can also use the [panel=#] tag in your Dialogue Text any time you want a single dialogue entry node to use a different panel. I'm not sure if it's useful to your project, but it's available at least.
Two instances of DM
Re: Two instances of DM
That might crop up later on in the game so I'll keep that in mind.
Thanks again.
Thanks again.