GotoEntry() Sequencer Command on Extras Page

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

GotoEntry() Sequencer Command on Extras Page

Post by Tony Li »

The Dialogue System Extras page has a new GotoEntry() sequencer command (and example scene) that you can use to provide invisible, variable-length timeouts to specific response menus -- useful if you have an impatient NPC who'll take over the conversation if the player takes too long to respond!

Edit: In version 2.2.42+, the GotoEntry() sequencer command is built in and uses different parameters (conversation title and entry title/text instead of IDs).
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