Hello,
Thanks so much for your response.
Unfortunately, delete/deactivating the 'Continue Button' gameobject, causes the dialogue system gets stuck after the player's response shows up. The dialogue does not proceed, even after clicking. So I am not quite sure to stop 'Continue' from showing up on the screen.
Yes, I am using UI dialogue prefabs that comes with the dialogue system
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I am using 'Letterbox template standard dialogue UI'
The flashing text problem is resolved though. It plays smoothly now. So that's good.
As for the Sequence in the dialogue system, I click and dragged the sound files into the 'Sequence', for both player and NPC. Works for NPC, do I need to formulate the code differently for the player? Changing 'Audio' to 'AudioWait' does not seem to be doing anything differently for the player.
So basically the issues I am facing now: the sounds of the player are overlapping with the NPC's until the next player sound gets activated. So basically player's sounds only overlap with NPC and NPCs only overlap with players. (Player sounds don't overlap with each other and NPC sounds don't overlap with each other)
And the 'Continue' button issue is still present.
I am sending you a few screenshots (Dialogue Manager Settings, Dialogue System Sequence, Response Manu Panel Inspector), I figured it's easier:
https://ibb.co/16tKNr6
https://ibb.co/g45ZV24
https://ibb.co/nRFGxb1
https://ibb.co/Rch2DMk
https://ibb.co/wdKqCTj
https://ibb.co/x7KzXXF
https://ibb.co/tzXXcKh
https://ibb.co/9ZQTQj2
https://ibb.co/WF5vsj8