Hi,
When i use the AnimatorTrigger(name); command in sequencer, in the game it skips/ doesn't' t show the text dialogue that is part of that conversation box, it just plays the animation.....i must be doing something wrong?
anim trigger skipping text dialogue
Re: anim trigger skipping text dialogue
Subtitle text stays onscreen for the duration of the sequence. The AnimatorTrigger() command runs and completes instantly, which means the duration is zero.
Try this:
AnimatorTrigger(name); Delay({{end}})
or:
AnimatorTrigger(name); {{default}}
The keyword {{default}} is replaced by the Dialogue Manager's Default Sequence. Assuming that the Default Sequence is still set to its original value of Delay({{end}}), the two sequences above are equivalent.
The keyword {{end}} is a duration based on the length of the subtitle text.
Try this:
AnimatorTrigger(name); Delay({{end}})
or:
AnimatorTrigger(name); {{default}}
The keyword {{default}} is replaced by the Dialogue Manager's Default Sequence. Assuming that the Default Sequence is still set to its original value of Delay({{end}}), the two sequences above are equivalent.
The keyword {{end}} is a duration based on the length of the subtitle text.
Re: anim trigger skipping text dialogue
ok thanks for that...
Re: anim trigger skipping text dialogue
Sure thing! Here's a link to the Cutscene Sequence Tutorials in case you want more info.