Quest Generation (Domains)
Re: Quest Generation (Domains)
https://ibb.co/qFzH7zD
I don't understand. I used my own prefabs but now I re-imported the default Quest Indicator UI which works on demo knight, but not on my npc/quests, the exclamation mark always appears correctly when the npc has generated a quest, but when the quest is a success it doesn't load Talk indicator. check photo
here is the default Quest Indicator:
https://ibb.co/tJkB3Gv
I don't understand. I used my own prefabs but now I re-imported the default Quest Indicator UI which works on demo knight, but not on my npc/quests, the exclamation mark always appears correctly when the npc has generated a quest, but when the quest is a success it doesn't load Talk indicator. check photo
here is the default Quest Indicator:
https://ibb.co/tJkB3Gv
Re: Quest Generation (Domains)
If you inspect your quest at runtime, does the "return to complete" node have actions to set the quest indicator?
Also, is the Entity ID correct? This is how the action finds the quest giver to set its indicator.
Also, is the Entity ID correct? This is how the action finds the quest giver to set its indicator.
Re: Quest Generation (Domains)
yeap that was it, entity ID was different, didn't know it takes it from the entity display name, now it works as intended, phew thanks once again so this is how it supposed to work so I don't think any changes needed on this part, looking forward for the min/max counters
Re: Quest Generation (Domains)
It should use the Quest Giver's ID, not its Display Name. If that's not what's happening in your project, please let me know.
Re: Quest Generation (Domains)
On Yuri, is the Quest Giver component's ID set to "dungeonNPC-test"? When IDs are set on Quest Giver and Quest Entity components on the same GameObject, Quest Machine has to choose one. In this case, it gives preference to the Quest Giver.
Re: Quest Generation (Domains)
Sorry, that's a straight up bug. I'll make sure it's fixed in the next update. I'll issue a patch release in the next couple of days to address fixes.
Re: Quest Generation (Domains)
it's fine, it works anyway now that I found it I keep working on my game and will get back with some reward ideas I have for the procedural generated quests, I just wait for the min/max counter first to make correct calculation in real time
Re: Quest Generation (Domains)
I'll try to get that into the patch release, too, if time allows.