Sequencer camera
Sequencer camera
Hey Tony I have a problem with sequencer camera making one if main camera is not active, is there a way to disable that? My dialogue manager is set to don't destroy on load so I can't just set a default camera from editor because it won't work on other scenes.
Re: Sequencer camera
Do your conversations take control of the camera at any point? (e.g., with a Camera() command or Zoom2D() sequencer command)
If they do, then you'll need to assign a sequencer camera (prefabs are allowed) or tag a camera as 'MainCamera'. The next update loosens the restriction so the camera doesn't have to be tagged 'MainCamera'.
If your conversations don't control the camera, then this is a reversion of behavior that I plan to fix in the next update. Conversations aren't supposed to touch the camera -- including creating a sequencer camera -- until a sequencer command needs to control the camera.
If they do, then you'll need to assign a sequencer camera (prefabs are allowed) or tag a camera as 'MainCamera'. The next update loosens the restriction so the camera doesn't have to be tagged 'MainCamera'.
If your conversations don't control the camera, then this is a reversion of behavior that I plan to fix in the next update. Conversations aren't supposed to touch the camera -- including creating a sequencer camera -- until a sequencer command needs to control the camera.
Re: Sequencer camera
Nope, I'm not doing anything with cameras with sequencer commands.
Re: Sequencer camera
Okay, then the next update should fix the issue. I'm trying to get the next updates of the Dialogue System and Quest Machine out by the end of next week at the latest.