Use Message UI location

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
Kat
Posts: 7
Joined: Wed Jan 09, 2019 5:58 am

Use Message UI location

Post by Kat »

Hey quick question. Can't seem to find the Use Message's UI location.


Image

Uses the proximity selector on the player and an actor "andre" with the usable component.

Where and how can I edit it to something either bigger or an image.
Attachments
UIusemessage.jpg
UIusemessage.jpg (73.3 KiB) Viewed 433 times
User avatar
Tony Li
Posts: 21980
Joined: Thu Jul 18, 2013 1:27 pm

Re: Use Message UI location

Post by Tony Li »

If you're using the Dialogue Manager prefab from Plugins / Pixel Crushers / Dialogue System / Prefabs, its Instantiate Prefabs component instantiates a copy of Standard UI Prefabs / Templates / Basic / Basic Standard UI Selector Elements.

To change its appearance, add a copy of this prefab to the Dialogue Manager's Canvas and customize its appearance. Then you can save it as a new prefab and assign that prefab to the Instantiate Prefabs component, or remove the item from Instantiate Prefabs and leave your custom instance in the scene.

Alternatively, you can add a Basic Standard Usable UI as a child of Andre and customize it. This is a world space canvas that is specific to Andre. It will only appear when the Proximity Selector detects Andre.
Kat
Posts: 7
Joined: Wed Jan 09, 2019 5:58 am

Re: Use Message UI location

Post by Kat »

Thank you Toni!
Post Reply