Visual Novel Starter Framework fading from menu

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samcsss
Posts: 9
Joined: Thu Sep 17, 2015 6:06 am

Visual Novel Starter Framework fading from menu

Post by samcsss »

I'm using the Visual Novel Starter Framework and set my game up with the same main menu and scenes.

The Dialogue Manager game object is set up with a Standard Scene Transition Manager component with fade in and out animations.

The problem is that the example scene is set up so that the main menu panels are deactivated before the fade out transition plays, when it would be preferable to fade and then set the panels to inactive.

In my game this causes some of the game objects and background to become visible briefly before the scene fully fades to black.

I've tried to implement a few things, and can code a solution that works for creating a new game, but not for loading a saved game.

I wanted to check that I'm not missing an easy way to handle this.

I hope I've explained this clearly. You should be able to see whats happening in the Visual Novel Starter Framework
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Visual Novel Starter Framework fading from menu

Post by Tony Li »

Hi,

Later today, I'll be uploading a small update to the Visual Novel Framework that fixes this issue. It's been bugging me for a while, too, and it's a simple little fix.
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Tony Li
Posts: 22056
Joined: Thu Jul 18, 2013 1:27 pm

Re: Visual Novel Starter Framework fading from menu

Post by Tony Li »

Hi,

I believe it's fixed in version 2.0.4.1, which is available on the Extras page. On the Visual Novel Menu Canvas GameObject, Make sure the Save Helper component's Main Menu Scene value matches the scene index of your main menu scene as listed in your project's Build Settings window (File > Build Settings).
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