Hello,
I am trying to use the bubbles and the JRPG UI in the same scene; the former for interaction with objects and the latter for interaction with NPCs. Is there a way to do this, or must I have the same UI for everything in the same scene. Currently I can see a single UI slot in the Dialogue Manager.
Thank you.
Using Multiple Dialogue UI's
Re: Using Multiple Dialogue UI's
Hi,
Two ways. Choose whichever you prefer:
Add a Dialogue Actor component to the object. Set its Dialogue UI Settings > Subtitle Panel Number to Custom, add a Bubble Template Standard UI Subtitle Panel as a child GameObject, and assign it to the Dialogue Actor component's Custom Subtitle Panel field.
Or, add an Override Dialogue UI component to the object, and assign a different dialogue UI such as Bark Dialogue UI. Then add a Bubble Template Standard Bark UI to the object.
Two ways. Choose whichever you prefer:
Add a Dialogue Actor component to the object. Set its Dialogue UI Settings > Subtitle Panel Number to Custom, add a Bubble Template Standard UI Subtitle Panel as a child GameObject, and assign it to the Dialogue Actor component's Custom Subtitle Panel field.
Or, add an Override Dialogue UI component to the object, and assign a different dialogue UI such as Bark Dialogue UI. Then add a Bubble Template Standard Bark UI to the object.
Re: Using Multiple Dialogue UI's
Wonderful!
Thank you so much Tony.
Thank you so much Tony.