Using Multiple Dialogue UI's

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pegassy
Posts: 135
Joined: Sat Mar 17, 2018 8:07 pm

Using Multiple Dialogue UI's

Post by pegassy »

Hello,

I am trying to use the bubbles and the JRPG UI in the same scene; the former for interaction with objects and the latter for interaction with NPCs. Is there a way to do this, or must I have the same UI for everything in the same scene. Currently I can see a single UI slot in the Dialogue Manager.

Thank you.
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Tony Li
Posts: 22057
Joined: Thu Jul 18, 2013 1:27 pm

Re: Using Multiple Dialogue UI's

Post by Tony Li »

Hi,

Two ways. Choose whichever you prefer:

Add a Dialogue Actor component to the object. Set its Dialogue UI Settings > Subtitle Panel Number to Custom, add a Bubble Template Standard UI Subtitle Panel as a child GameObject, and assign it to the Dialogue Actor component's Custom Subtitle Panel field.

Or, add an Override Dialogue UI component to the object, and assign a different dialogue UI such as Bark Dialogue UI. Then add a Bubble Template Standard Bark UI to the object.
pegassy
Posts: 135
Joined: Sat Mar 17, 2018 8:07 pm

Re: Using Multiple Dialogue UI's

Post by pegassy »

Wonderful!

Thank you so much Tony.
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