Hey, I'm getting an error "Can not play a disabled audio source" when trying to play the dialog. I know it's some BS with the default audio source.
How do I enable it? Or how do I assign it to play at a specific Audiosource? This is using the AudioWait Command.
Can not play a disabled audio source error
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- Posts: 7
- Joined: Mon Jan 26, 2015 6:15 pm
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- Posts: 7
- Joined: Mon Jan 26, 2015 6:15 pm
Re: Can not play a disabled audio source error
Nevermind.
It was happening because I was dragging prefabs into the ConversationTrigger component.
Once I dragged a scene object into there instead, it was working fine. It's because the AudioWait sequencer wanted to make audio source components inside of the "Subject" and I didn't have one.
It was happening because I was dragging prefabs into the ConversationTrigger component.
Once I dragged a scene object into there instead, it was working fine. It's because the AudioWait sequencer wanted to make audio source components inside of the "Subject" and I didn't have one.