Announcements, support questions, and discussion for Quest Machine.
Quest Machine 1.1.2 Released
by
Tony Li »
Mon Dec 17, 2018 8:48 am
Quest Machine 1.1.2 is now available on the Unity Asset Store !
This update contains bug fixes and adds support for Rucksack multiplayer inventory....
0 Replies
1069 Views
Last post by Tony Li
Mon Dec 17, 2018 8:48 am
Starting Quests outside of dialogue
Replies: 4
by
nathanj »
Wed Dec 12, 2018 7:15 pm
Hi Tony
I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest...
4 Replies
1099 Views
Last post by nathanj
Thu Dec 13, 2018 6:24 pm
QM and uMMORPG
Replies: 2
by
Hawkadium »
Wed Dec 12, 2018 2:35 pm
Hello,
How does QM handle the saving, loading, completing quests? I noticed in the update notes Updated for uMMORPG 1.148.
Does QM support server...
2 Replies
749 Views
Last post by Hawkadium
Wed Dec 12, 2018 2:56 pm
Procedural Quests Removing Quests
Replies: 1
by
nathanj »
Wed Dec 12, 2018 1:40 am
Hi Tony
Another question, sorry.
Is there a way to have Quest Givers remove quests dynamically based on changing conditions?
Say, for example,...
1 Replies
686 Views
Last post by Tony Li
Wed Dec 12, 2018 8:47 am
Dialogue System and USurvival Integration
Replies: 18
by
nathanj »
Tue Dec 04, 2018 7:34 pm
Hi Tony,
Working on the integration of Dialogue System, Quest System and USurvival. Gotta say, for such a powerful operation you've made it pretty...
18 Replies
5370 Views
Last post by nathanj
Tue Dec 11, 2018 8:09 pm
12 Replies
3302 Views
Last post by Tony Li
Tue Dec 11, 2018 8:43 am
Inventory pro integration
Replies: 1
by
Sona1 »
Sun Dec 09, 2018 1:41 pm
Hi guys :D thanks for the great asset ! the quest machine works fine but how can i reward my player when he completes the mission ?
i'm using quest...
1 Replies
686 Views
Last post by Tony Li
Sun Dec 09, 2018 3:00 pm
Quest Monitor Feedback Loop
Replies: 10
by
nathanj »
Wed Dec 05, 2018 6:18 pm
Hi Tony,
I'm trying to set up a condition in my quest that can revert quest node states if the player drops an item they were meant to collect to...
10 Replies
2354 Views
Last post by nathanj
Fri Dec 07, 2018 9:35 pm
Atavism Integration
Replies: 3
by
Garry »
Thu Nov 29, 2018 12:27 pm
I have been playing around with Atavism and I was curious if Quest Machine offers an integration with other frameworks such as Atavism. Is there a...
3 Replies
1522 Views
Last post by Tony Li
Thu Nov 29, 2018 2:11 pm
0 Replies
1233 Views
Last post by Tony Li
Mon Nov 26, 2018 9:46 am
40 Replies
13773 Views
Last post by Tony Li
Sun Nov 25, 2018 7:38 pm
3 Replies
882 Views
Last post by Tony Li
Fri Nov 23, 2018 2:06 pm
Quest Machine - Invector integration
Replies: 7
by
Tony Li »
Mon Nov 05, 2018 8:43 pm
Several people have asked about Invector integration recently. This is the integration package that's going to be in the next Quest Machine update if...
7 Replies
2097 Views
Last post by Tony Li
Mon Nov 19, 2018 8:03 pm
0 Replies
1079 Views
Last post by Tony Li
Mon Nov 19, 2018 4:54 pm
1 Replies
666 Views
Last post by Tony Li
Mon Nov 05, 2018 3:25 pm
Quest Machine UI isn't showing up
Replies: 3
by
chairiko »
Mon Nov 05, 2018 1:35 am
Hello, I added the Quest Machine prefab to my scene, I am also using Invector's item manager, in which the UI for that shows up. I was wondering if...
3 Replies
1079 Views
Last post by Tony Li
Mon Nov 05, 2018 12:49 pm
Quest Machine
Replies: 7
by
Tony Li »
Wed Oct 24, 2018 2:37 pm
Quest Machine 1.0.8 has been released and should be available for download on the Unity Asset Store in 3-7 business days.
This version adds support...
7 Replies
1968 Views
Last post by Tony Li
Mon Nov 05, 2018 8:07 am
Quest Machine Video Tutorial Series
by
Tony Li »
Sat Oct 27, 2018 9:24 pm
I'm working on a new video tutorial series for Quest Machine:
Tutorial 1: Scene Setup
Tutorial 2: Exploration Quest (simple quest using message...
0 Replies
1278 Views
Last post by Tony Li
Sat Oct 27, 2018 9:24 pm
Restoring a previous state
Replies: 13
by
GorkaGames »
Mon Oct 15, 2018 8:08 am
Hi,
With the save system, is it possible to restore to a previos state without loading?
What I wont is to restore the state of all my objects to a...
13 Replies
3869 Views
Last post by Tony Li
Wed Oct 17, 2018 9:15 pm
Savers on start scene
Replies: 10
by
GorkaGames »
Wed Oct 17, 2018 7:05 am
Hi,
I know the the GameObjects where the Savers are attached, must be Active in order to work.
BUT, the GameObjects where the Savers are attached,...
10 Replies
3092 Views
Last post by GorkaGames
Wed Oct 17, 2018 8:16 pm
0 Replies
1527 Views
Last post by Tony Li
Wed Oct 17, 2018 7:04 am
Showing / Hidding UI
Replies: 7
by
GorkaGames »
Sat Oct 13, 2018 2:09 pm
Hi,
I'm using set active (true / false) in QuestHud when I'm in my Main Menu and I don't want to show the QuestHud on it.
I can switch off easily...
7 Replies
2196 Views
Last post by Tony Li
Mon Oct 15, 2018 2:14 pm
Quest Journal UI
Replies: 1
by
GorkaGames »
Sat Oct 13, 2018 2:58 pm
Hi,
I'd like to make the following changes on the UI behaboiur for the Quest Journal UI. I've tried following the buttons and scripts but it's not...
1 Replies
1115 Views
Last post by Tony Li
Sun Oct 14, 2018 11:18 am
Quest Dialogue UI
Replies: 4
by
GorkaGames »
Sat Oct 13, 2018 4:46 am
Hi,
I have changed the UI for the Quest Dialogue UI and we have moved to another canvas. The question is that we can't asign (dragging in the...
4 Replies
1640 Views
Last post by GorkaGames
Sat Oct 13, 2018 9:29 am
Tags duplicated on Trigger Event
Replies: 13
by
GorkaGames »
Sun Sep 23, 2018 4:11 pm
There is a bug on a the Trigger Event script.
When you choose a tag for a filter, another tag (around 20 tags up or down) get selected. If you try to...
13 Replies
5297 Views
Last post by Tony Li
Fri Sep 28, 2018 1:52 pm
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