I'm trying to assign SetQuestState to the Quest Control component but I can't see how to do this.
I tried using the AutoStart in the Quest editor to wait for message: "Start" and parameter: "SacredFire", and then on a box collider I have a Quest Control component that sends "Start:SacredFire" through "QuestControl.SendMessageToMessageSystem" . But this doesn't seem to work.
Also, can you think of any reason the Text Table wouldn't work on an NPC from a scene loaded after the managers scene? Or, is it more likely that i I just haven't set it up correctly?
I have the Text Table "Birabahn" assigned to the Text Table field in the Quest Giver. Here's a grab of the Text Table and the dialogue that should be drawing from it. Again, I've looked over the demo scene and I can't see any difference between the way I've set up my character and the one in the demo.

Again, sorry for all the posts lately.
Nathan