Announcements, support questions, and discussion for Quest Machine.
Listener argument
Replies: 1
by
GorkaGames »
Mon Feb 25, 2019 3:49 pm
How do I get the argument on a listener? This is my custom condition script for Tracking message but I don¡t konw how to get the argument true /...
1 Replies
872 Views
Last post by Tony Li
Mon Feb 25, 2019 3:59 pm
Journal Panel doesn't show up
Replies: 14
by
GorkaGames »
Sat Sep 22, 2018 9:26 pm
Hi,
I know it sound trivial but I've tried to open the Journal window on a different ways and I haven't been succesfull.
Neither with set active =...
14 Replies
5811 Views
Last post by Tony Li
Sun Feb 24, 2019 7:16 pm
Error in Loading Journal
Replies: 8
by
GorkaGames »
Fri Feb 22, 2019 9:10 am
Well, everything works fine now with all the updates on my custom action quest scrips.
They save fine and load fine the enum (actual state) ant the...
8 Replies
3476 Views
Last post by Tony Li
Sat Feb 23, 2019 10:45 pm
Custom Quest Actions
Replies: 33
by
GorkaGames »
Mon Feb 18, 2019 6:44 pm
Hi,
I'm coding my own Quest Actions and Conditions to communicate with my scripts. I've done 4 so far and work great.
But one thing that I want to...
33 Replies
14115 Views
Last post by GorkaGames
Sat Feb 23, 2019 11:24 am
Error sending Message
Replies: 3
by
GorkaGames »
Fri Feb 22, 2019 5:28 pm
Sometimes I get this error sending a message:
But the odd thing is that I receive the message so I don't understand why the error is launching:
Any...
3 Replies
1453 Views
Last post by Tony Li
Sat Feb 23, 2019 9:09 am
Quest Generation (Domains)
Replies: 59
by
dlevel »
Mon Feb 18, 2019 9:16 am
Hello!
I'm trying to create some generated quest functionality in my game, and especially when the player is inside the dungeons. What I cannot...
59 Replies
27705 Views
Last post by Tony Li
Sat Feb 23, 2019 9:08 am
Quest Save system
Replies: 4
by
GorkaGames »
Fri Feb 22, 2019 5:35 am
EDIT: Solved. It was not added to the right Database :) Keep testing....
Hi,
on my previos prototype I finished setting up quite good the saving...
4 Replies
1130 Views
Last post by GorkaGames
Fri Feb 22, 2019 10:01 am
5 Replies
2197 Views
Last post by Tony Li
Thu Feb 21, 2019 8:05 pm
Quest Machine 1.1.3 Released!
Replies: 18
by
Tony Li »
Wed Jan 30, 2019 11:34 am
Quest Machine 1.1.3 is now available on the Unity Asset Store !
Highlights include:
Editor improvements: auto-arrange nodes, quest list in gear...
18 Replies
8012 Views
Last post by fbit
Thu Feb 21, 2019 8:40 am
Custom saver
Replies: 7
by
GorkaGames »
Mon Feb 18, 2019 7:31 pm
I'm trying to code my own custom saver.
It's a very easy one getting the enum state from a component on the same gameobject on the saver, where we...
7 Replies
1826 Views
Last post by Tony Li
Tue Feb 19, 2019 11:51 am
Poll on Spawner.cs
Replies: 2
by
GorkaGames »
Sat Feb 16, 2019 4:33 pm
Hi,
Spawner.cs doesn't pool the instantiate GameOgjects, does it?
I'm trying to add the Opsive Pool system (see here:)
But I can't add using...
2 Replies
792 Views
Last post by GorkaGames
Sat Feb 16, 2019 7:10 pm
Quest Machine 1.1.4 Released!
by
Tony Li »
Tue Feb 12, 2019 9:12 pm
Version 1.1.4 is now available on the Asset Store!
Release Notes
Changed: Shortened folder names.
Added: InputDeviceMethods utility component to...
0 Replies
778 Views
Last post by Tony Li
Tue Feb 12, 2019 9:12 pm
3 Replies
1130 Views
Last post by Tony Li
Mon Feb 11, 2019 8:07 pm
3 Replies
963 Views
Last post by Tony Li
Sat Feb 09, 2019 8:29 am
5 Replies
1120 Views
Last post by Tony Li
Wed Feb 06, 2019 1:19 pm
2 Replies
1250 Views
Last post by fbit
Tue Feb 05, 2019 9:14 am
Invector shooter saving
Replies: 15
by
jawgearz »
Tue Jan 22, 2019 1:28 pm
Hi
I using the invector tpc and need some help with the save system. I got everything working except when the player dies he respawns with nothing...
15 Replies
2816 Views
Last post by Tony Li
Thu Jan 24, 2019 4:09 pm
Quest Condition Counting
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:05 am
Hello everybody!
I noticed QuestMachine uses a counting mechanism when checking if the conditions for a questnode etc. are met. However, it would be...
3 Replies
1486 Views
Last post by fbit
Wed Jan 23, 2019 6:10 am
Sorted Nodelist
Replies: 3
by
fbit »
Thu Jan 17, 2019 6:49 am
Hello!
Maybe I am the only one, but I would appreachiate if the quest's nodelist was sorted. Often, quest content is not displayed in the right...
3 Replies
1040 Views
Last post by fbit
Thu Jan 17, 2019 9:30 am
3 Replies
848 Views
Last post by Tony Li
Thu Jan 10, 2019 8:43 am
6 Replies
1642 Views
Last post by fbit
Mon Jan 07, 2019 12:18 pm
Faction Urgency Function
Replies: 6
by
fbit »
Fri Nov 30, 2018 9:59 am
Hello!
I'm not sure if I'm missing something (maybe a bug?), but why does the faction urgency function return the negative affinity towards the...
6 Replies
1503 Views
Last post by fbit
Mon Jan 07, 2019 12:10 pm
Help with Procedural Quest Generation
Replies: 6
by
dylandev »
Sat Dec 15, 2018 6:24 pm
Hi there,
I've been trying to wrap my head around this package for a little bit now and am confused about how to proceed. I think the sheer number...
6 Replies
3283 Views
Last post by Tony Li
Sun Dec 23, 2018 1:29 pm
Save System integrated with UCC 2?
Replies: 2
by
GorkaGames »
Fri Dec 21, 2018 4:44 am
Hi,
I have used your integration with Invector for save system and works fine, but the integration you announce on the webpage for Opsive includes...
2 Replies
890 Views
Last post by GorkaGames
Fri Dec 21, 2018 9:35 am
Save System error
Replies: 10
by
nathanj »
Tue Dec 18, 2018 1:24 am
Hi Tony,
I've started getting this error and I can't figure out where it's coming from. I do suspect that it is because of my attempt to reset the...
10 Replies
4213 Views
Last post by Tony Li
Wed Dec 19, 2018 8:11 pm
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