I'm not sure if I'm missing something (maybe a bug?), but why does the faction urgency function return the negative affinity towards the other faction?
My thinking on that one was that it's like the Threat but without the entity count scaled by a curve.
After thinking about it, in the next update I'll add an entity count curve and an option to specify negative or positive. In its current form, I don't think it provides any benefit over Threat.
Tony Li wrote: ↑Fri Nov 30, 2018 11:28 am
My thinking on that one was that it's like the Threat but without the entity count scaled by a curve.
Ah, now I see. I thought this urgency function should express the affinity to the other faction, like for example helping allies first or keeping an eye on the enemy.
Tony Li wrote: ↑Fri Nov 30, 2018 11:28 am
After thinking about it, in the next update I'll add an entity count curve and an option to specify negative or positive. In its current form, I don't think it provides any benefit over Threat.
You may see version 1.1.1 on the Asset Store soon. This is just a quick update version to address API changes in uMMORPG 1.148. The urgency function change will be in 1.1.2.