Announcements, support questions, and discussion for the Dialogue System.
Empty space between dialogue lines
Replies: 3
by
marafrass »
Thu Jan 16, 2020 1:39 pm
Is there a simple way to add spaces between dialogue lines in accumulative dialogue boxes? Prefabs like the WRPG and Runic kind of just stack lines...
3 Replies
653 Views
Last post by Tony Li
Thu Jan 16, 2020 2:59 pm
9 Replies
1895 Views
Last post by Tony Li
Thu Jan 16, 2020 1:03 pm
7 Replies
1966 Views
Last post by Tony Li
Thu Jan 16, 2020 7:50 am
2 Replies
734 Views
Last post by PeterParked
Wed Jan 15, 2020 9:05 pm
3 Replies
2408 Views
Last post by Tony Li
Wed Jan 15, 2020 1:23 pm
1 Replies
258 Views
Last post by Tony Li
Wed Jan 15, 2020 8:40 am
3 Replies
263 Views
Last post by Tony Li
Mon Jan 13, 2020 9:27 pm
Question about Resource folder
Replies: 3
by
nathanj »
Mon Jan 13, 2020 6:35 pm
Hi Tony
With the Lipsync integration the files are to be placed in a resource folder. Ultimately this is fine, but the situation I currently find...
3 Replies
539 Views
Last post by Tony Li
Mon Jan 13, 2020 7:40 pm
Controller Support
Replies: 8
by
MrQuaid »
Tue Jul 17, 2018 12:55 am
Recently purchased this system to go with Invector's 3rd person controller and I can't seem to get the Input Device Manager to recognize any axis's....
8 Replies
3610 Views
Last post by Tony Li
Mon Jan 13, 2020 1:10 pm
Pausing and Loading GUI overlap
Replies: 4
by
chrislow19 »
Sat Jan 11, 2020 4:13 pm
Hi, I'm wondering if there's a way to minimize (or maybe turn the alpha to 0) the pause menu once you've hit load game. What's happening is the Load...
4 Replies
959 Views
Last post by Tony Li
Sun Jan 12, 2020 2:56 pm
24 Replies
6821 Views
Last post by Tony Li
Sat Jan 11, 2020 11:55 pm
3 Replies
1419 Views
Last post by Tony Li
Fri Jan 10, 2020 3:00 pm
6 Replies
1974 Views
Last post by chrislow19
Wed Jan 08, 2020 10:50 pm
Sequence Message(1) not work
Replies: 18
by
marche4ever »
Sat Jan 04, 2020 11:37 am
Using number '1' as message argument would make the message system not work. (I'm on version 2.1.8)
MoveTo(destination,target)->Message(1);...
18 Replies
3553 Views
Last post by Tony Li
Wed Jan 08, 2020 1:04 pm
11 Replies
2944 Views
Last post by Tony Li
Tue Jan 07, 2020 10:47 am
3 Replies
931 Views
Last post by Tony Li
Mon Jan 06, 2020 8:01 pm
3 Replies
1063 Views
Last post by Tony Li
Mon Jan 06, 2020 3:58 pm
Lua Error threw exception
Replies: 8
by
Stalker_EG »
Sun Jan 05, 2020 9:51 am
Good afternoon.
When trying to execute lua code:
Actor .Dan/main/satiety = 0
get this error:
Dialogue System: Lua code 'Actor .Dan/main/satiety =...
8 Replies
2405 Views
Last post by Tony Li
Sun Jan 05, 2020 12:54 pm
Lua Code cannot be recursive
Replies: 1
by
little box »
Sun Jan 05, 2020 5:52 am
Hi!
I tried to write some data into lua and read it out in code. But it looks like the lua code doesn't support recursion.
Here's my example:...
1 Replies
210 Views
Last post by Tony Li
Sun Jan 05, 2020 9:09 am
1 Replies
264 Views
Last post by Tony Li
Sat Jan 04, 2020 8:22 am
12 Replies
3858 Views
Last post by Tony Li
Thu Jan 02, 2020 4:02 pm
[HOWTO] How To: Bark in Range
Replies: 4
by
Tony Li »
Thu Dec 05, 2019 11:00 am
Someone asked:
can I set a bark like player is in range, NPC barks at player Come over here and then when player is close, initiate a conversation?...
4 Replies
1702 Views
Last post by Tony Li
Mon Dec 30, 2019 7:39 pm
0 Replies
1067 Views
Last post by Tony Li
Sun Dec 29, 2019 11:59 am
Dialogue System for Unity 2.2.4 Released
Replies: 2
by
Tony Li »
Fri Dec 27, 2019 8:40 am
Version 2.2.4 of the Dialogue System for Unity is now available on the Asset Store !
Highlights of this release include:
Native Super Text Mesh...
2 Replies
729 Views
Last post by Tony Li
Sat Dec 28, 2019 11:32 pm
3 Replies
706 Views
Last post by Tony Li
Fri Dec 27, 2019 8:10 am
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