It's possible to use more than 1 dialogue database, but it's much simpler to use only 1.İs it okay to use more than 1 Dialogue Database? Or should we use just one Dialogue Database for every scene?
More info: Working With Multiple Databases
When you tick Always Auto Focus, it ensures that you can use keyboard/joystick navigation. This uses Unity UI's Event System. When you navigate to a button using Unity UI's Event System, you can click the button by pressing the Input Manager's "Submit" input. This is initially mapped to "space" and "enter". You can change the mapping using Edit > Project Settings > Input.When i ask "İ can pass the conversation with mouse but ı dont want to use mouse how can i change it?"
You answered me like "Inspect the Dialogue Manager's Input Device Manager. Tick Always Auto Focus. This will let you use the keyboard or joystick to navigate the response menu."
When i do that its work but i can pass the conversation only "space" and "enter" keys. How can i change that?
Disable the Selector during conversations. Use a Dialogue System Events component. See the bottom part of the Interaction Tutorial for instructions.And i get this problem
Dialogue System: Another conversation is already active. Not starting 'New Conversation 1'.