Announcements, support questions, and discussion for the Dialogue System.
3 Replies
240 Views
Last post by Tony Li
Wed Feb 16, 2022 9:38 pm
1 Replies
201 Views
Last post by Tony Li
Wed Feb 16, 2022 9:17 pm
22 Replies
2145 Views
Last post by Tony Li
Wed Feb 16, 2022 6:17 pm
Using Sequences in C# Scripts
Replies: 3
by
annathehank »
Wed Feb 16, 2022 1:54 pm
Hello again! Today I'm trying to wrap my head around how to use the sequencer commands in a script. I'm creating a sort of loot box system, and am...
3 Replies
324 Views
Last post by Tony Li
Wed Feb 16, 2022 5:10 pm
5 Replies
592 Views
Last post by Tony Li
Wed Feb 16, 2022 1:02 pm
2 Replies
208 Views
Last post by Tony Li
Wed Feb 16, 2022 1:01 pm
0 Replies
4650 Views
Last post by Tony Li
Wed Feb 16, 2022 9:34 am
Conversation by bark is possible?
Replies: 1
by
ierin2323 »
Wed Feb 16, 2022 1:09 am
I want to converse using 'bark'.
(As shown in the url. It's at 0:18)
I want to learn how to do it.
Are there any examples or tutorials?
1 Replies
183 Views
Last post by Tony Li
Wed Feb 16, 2022 9:25 am
Best way to do Text only, no box
Replies: 3
by
RetroVertigo »
Tue Feb 15, 2022 1:14 pm
I am looking around at the templates/demos and I am not sure how to proceed on this. I am wanting to have a floating text across the bottom of the...
3 Replies
264 Views
Last post by Tony Li
Wed Feb 16, 2022 9:24 am
2 Replies
285 Views
Last post by VoodooDetective
Tue Feb 15, 2022 10:42 pm
Localizing Item fields with import/export
Replies: 4
by
Jamez0r »
Mon Feb 14, 2022 4:24 pm
Hey Tony and everyone :D
I'm doing some research and planning for localization, and I believe I understand the overall process but the one thing I...
4 Replies
440 Views
Last post by Jamez0r
Tue Feb 15, 2022 9:38 pm
13 Replies
1907 Views
Last post by Tony Li
Tue Feb 15, 2022 4:16 pm
3 Replies
200 Views
Last post by Tony Li
Tue Feb 15, 2022 3:51 pm
Multiple Asychronous Messaging
Replies: 9
by
eeeli »
Tue Oct 19, 2021 11:36 am
Hello!
You helped me a little while back setting up a custom SMS Dialogue UI which I was very grateful for, and I'm back with a new question.
I...
9 Replies
1093 Views
Last post by Tony Li
Tue Feb 15, 2022 1:06 pm
Ending Bark from script
Replies: 1
by
Mydel »
Tue Feb 15, 2022 4:48 am
Hey im wondering how can i force to end bark from script.
In my case im barking while player hover into object but when picking it i would like to...
1 Replies
130 Views
Last post by Tony Li
Tue Feb 15, 2022 8:45 am
3 Replies
464 Views
Last post by Tony Li
Tue Feb 15, 2022 8:31 am
Using DialogueSystemEvents
Replies: 3
by
HunterTom »
Mon Feb 14, 2022 1:41 pm
Hi,
I want to some event that can be called whenever a new conversation node shows up. Is onConversationLine the right event?
How can I subscribe...
3 Replies
418 Views
Last post by Tony Li
Mon Feb 14, 2022 4:09 pm
5 Replies
331 Views
Last post by Tony Li
Mon Feb 14, 2022 1:02 pm
Lively Chat Bubbles - Typewriter
Replies: 3
by
jjpixelc »
Sun Feb 13, 2022 2:59 pm
Hi
Does anybody happen to know if there's an easy way to turn off the typewrite effect on the chat bubbles when using the asset with Dialogue System?
3 Replies
625 Views
Last post by Tony Li
Sun Feb 13, 2022 7:49 pm
[Solved] Run method on actor change
Replies: 3
by
sawiyon »
Sun Feb 13, 2022 10:07 am
Heya, I have a quick question!
Is it possible to run a specific method each time the actor (speaker of the entry) changes during a conversation? :)
3 Replies
282 Views
Last post by Tony Li
Sun Feb 13, 2022 1:39 pm
Tip: Managing Spawnpoints
Replies: 6
by
Tony Li »
Wed Dec 13, 2017 2:00 pm
Someone asked some good questions about spawnpoints in an email.
In the LoadLevel() sequencer command, you can specify where the player will spawn...
6 Replies
1685 Views
Last post by Tony Li
Sat Feb 12, 2022 2:29 pm
LoadLevel and Sequences
Replies: 10
by
Alatriste »
Thu Jun 07, 2018 4:08 pm
Hi,
A few questions about LoadLevel and the best way to do it, among some questions regarding the Sequences.
I'm trying to control as much as...
10 Replies
2423 Views
Last post by Tony Li
Sat Feb 12, 2022 9:50 am
[HOWTO] How To: Fade Out Audio
by
Tony Li »
Sat Feb 12, 2022 9:50 am
This is a fade-out sequencer command for audio:
SequencerCommandAudioFade.cs
using System.Collections;
using UnityEngine;
namespace...
0 Replies
4238 Views
Last post by Tony Li
Sat Feb 12, 2022 9:50 am
quick noob question
Replies: 5
by
CristalSonic »
Tue Feb 08, 2022 9:42 am
Hi all,
how can I set the dialog to only advance with button presses ? ( I am sure I am over looking that)
other wise is there a list of variable...
5 Replies
356 Views
Last post by Tony Li
Sat Feb 12, 2022 9:08 am
Interaction with other scripts
Replies: 3
by
CaseyJarmes »
Fri Feb 11, 2022 3:49 pm
I've been working with the Pixel Crushers Dialogue System and am having trouble integrating it with other scripts in my project. Specifically, I need...
3 Replies
283 Views
Last post by Tony Li
Fri Feb 11, 2022 9:25 pm
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