Announcements, support questions, and discussion for the Dialogue System.
First Bark Child Node Never Gets Used
Replies: 4
by
lcn_mc »
Fri May 26, 2023 5:21 pm
Hello, all.
When creating barks, I typically generate three to four options. Recently, I've noticed that the first bark entry is never used, and...
4 Replies
837 Views
Last post by lcn_mc
Tue May 30, 2023 11:30 am
Auto continue and increase text speed
Replies: 1
by
Chosen »
Tue May 30, 2023 11:02 am
I currently have conversations require a button to be pressed to continue, but for the section I'm at right now, I want the conversant to start...
1 Replies
267 Views
Last post by Tony Li
Tue May 30, 2023 11:23 am
3 Replies
300 Views
Last post by Tony Li
Tue May 30, 2023 8:36 am
Load game and cinemachine problems
Replies: 5
by
Esylin »
Fri May 26, 2023 3:32 pm
Hello, I am encountering a problem with cinemachine camera as I load a save game in a scene. I am using Standard Scene Transition Manager and...
5 Replies
712 Views
Last post by Tony Li
Mon May 29, 2023 3:11 pm
3 Replies
179 Views
Last post by Tony Li
Mon May 29, 2023 3:08 pm
7 Replies
441 Views
Last post by Tony Li
Mon May 29, 2023 8:01 am
Barks displayed under scene objects
Replies: 9
by
PatulianGray »
Sat Jan 09, 2021 11:58 am
Been interesterd in dialogue sysytem for quite awile, so i download a trial version. Everything was fine, but i ran into this small issue - bark...
9 Replies
1086 Views
Last post by Tony Li
Mon May 29, 2023 7:57 am
QTE Sequence Not Changing Variable
Replies: 5
by
BWLGeorge »
Sun May 28, 2023 1:49 pm
Howdy, having a small issue with QTEs and the Private Hart demo conversation doesn't have a QTE in it as mentioned in the documentation so I'm...
5 Replies
390 Views
Last post by Tony Li
Sun May 28, 2023 5:16 pm
Move NPC after conversation
Replies: 1
by
ujuj04 »
Sun May 28, 2023 2:19 pm
Is there a convenient way to change the vector3 of an NPC after the convo? I tried to alter it transform. Position data, but it's not working...
1 Replies
131 Views
Last post by Tony Li
Sun May 28, 2023 2:52 pm
Where i can find Dialogue Lua api
Replies: 1
by
Fitbie »
Sat May 27, 2023 4:43 pm
Hi, Tony!
I found a handy function called Lua.Run(). I could use a serializable field and write any code in the inspector to run.
But I can't find a...
1 Replies
182 Views
Last post by Tony Li
Sat May 27, 2023 10:17 pm
Oculus Example (Moving Panels)
Replies: 3
by
RoguePimptastic »
Fri May 26, 2023 1:44 pm
I'm using the Oculus example. I'm trying to get it so that I can move the Dialogue panels depending on where the action in the scene is taking place....
3 Replies
233 Views
Last post by Tony Li
Fri May 26, 2023 5:03 pm
2 Replies
180 Views
Last post by Tony Li
Fri May 26, 2023 3:41 pm
Free Camera Movement
Replies: 3
by
fr4231 »
Tue May 23, 2023 6:34 am
Hello,
Using Invector (Dialogue System integration) and in certain cases I would like to keep the original camera and camera controls active...
3 Replies
275 Views
Last post by Tony Li
Fri May 26, 2023 10:07 am
Cancel dialogue anytime
Replies: 3
by
fr4231 »
Tue May 23, 2023 6:25 am
Hello,
Having a bit of an issue with cancelling dialogues.
It’s set to ESC and it seems to be actually working fine but only if the conversation is...
3 Replies
252 Views
Last post by Tony Li
Fri May 26, 2023 10:01 am
Bark Specefic Entry
Replies: 3
by
Kamotachi »
Thu May 25, 2023 5:45 pm
Hi!
I've an easy question.
It's possible from a Dialogue System Trigger component call an specific entry as a Bark?
You can set a Bark as an Action,...
3 Replies
471 Views
Last post by Tony Li
Thu May 25, 2023 10:33 pm
I want Choice Disabled
Replies: 4
by
swang »
Wed May 24, 2023 12:20 am
hi Tony Li I need you help.
I am using SMS Dialogue. The next time the player selects the option they want to show, I want it to be disabled.
! (...
4 Replies
265 Views
Last post by Tony Li
Thu May 25, 2023 8:07 am
1 Replies
156 Views
Last post by Tony Li
Thu May 25, 2023 7:38 am
3 Replies
232 Views
Last post by Tony Li
Wed May 24, 2023 8:18 am
isAnyoneBarking
Replies: 3
by
danosono »
Tue May 23, 2023 7:48 pm
Hi,
I want to DoSomething() only if someone is barking.
is there a bool for this?
Thanks!
3 Replies
286 Views
Last post by Tony Li
Wed May 24, 2023 8:14 am
3 Replies
197 Views
Last post by Tony Li
Tue May 23, 2023 11:39 pm
Change colour of accumulated text
Replies: 13
by
blop »
Mon Apr 24, 2023 10:15 am
Hi Tony
I was searching through previous posts to find tips on how to change the colour of accumulated text, to direct a players eye to new text and...
13 Replies
1196 Views
Last post by Tony Li
Tue May 23, 2023 10:57 pm
multiple triggers
Replies: 3
by
glen »
Mon May 22, 2023 12:56 pm
hi there, hope you are all swell.
I am sure this has been asked a thousand times, I just for the life of me can not find a decent result in my search...
3 Replies
378 Views
Last post by Tony Li
Tue May 23, 2023 6:10 pm
One time NPC
Replies: 1
by
ujuj04 »
Tue May 23, 2023 1:58 pm
Can I somehow make that the player can talk to the NPC only 1 time? So that if they try to talk to the NPC again after the 1st conversation, they...
1 Replies
119 Views
Last post by Tony Li
Tue May 23, 2023 2:25 pm
Conditions
Replies: 1
by
ujuj04 »
Tue May 23, 2023 1:55 pm
Hey, I have a NPC that build a bridge for the player, when the player talks to the NPC. Can I somehow add a branch that when this conversation is...
1 Replies
130 Views
Last post by Tony Li
Tue May 23, 2023 2:25 pm
Opsive integration
Replies: 3
by
vectorfrog »
Tue May 23, 2023 11:37 am
Hi Tony,
I'm still using the V2 TPC from Opsive, I tried installing the integration package from their website and I get a bunch of errors....
3 Replies
685 Views
Last post by Tony Li
Tue May 23, 2023 2:22 pm
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