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by Tony Li
Sat Dec 13, 2014 9:20 am
Forum: Dialogue System for Unity
Topic: Fade effects blink at the beggining
Replies: 3
Views: 882

Fade effects blink at the beggining

Hi Martin,



Untick "Wait 1 Frame". This is ticked by default in case your sequence references GameObjects that aren't ready until after they run Start(). If you untick the checkbox, the sequence will run on the first frame.
by Tony Li
Sat Dec 13, 2014 4:17 am
Forum: Dialogue System for Unity
Topic: New Unity UI + Joystick Input + Conversation Response selection
Replies: 5
Views: 1221

New Unity UI + Joystick Input + Conversation Response selection

Happy to help!



Edit: The new Unity UI support package is also in v1.4.1.
by Tony Li
Sat Dec 13, 2014 4:13 am
Forum: Dialogue System for Unity
Topic: Image colors adjustable
Replies: 9
Views: 2102

Image colors adjustable

I'll add a color option to GUILabel and GUIImage in the next release (coming out on December 15).
by Tony Li
Fri Dec 12, 2014 4:17 pm
Forum: Dialogue System for Unity
Topic: New Unity UI + Joystick Input + Conversation Response selection
Replies: 5
Views: 1221

New Unity UI + Joystick Input + Conversation Response selection

You can download the updated Unity UI Support package here. It adds a new checkbox to Unity UI Dialogue UI named "Auto Focus". If you tick this, it will automatically focus the alert and subtitle continue buttons (if applicable) and the first response button when the response menu is shown...
by Tony Li
Fri Dec 12, 2014 3:23 pm
Forum: Dialogue System for Unity
Topic: New Unity UI + Joystick Input + Conversation Response selection
Replies: 5
Views: 1221

New Unity UI + Joystick Input + Conversation Response selection

I'll be releasing an updated Unity UI Support package today with a new checkbox. If ticked, the dialogue UI will automatically focus the first response button.
by Tony Li
Fri Dec 12, 2014 1:03 pm
Forum: Dialogue System for Unity
Topic: Image colors adjustable
Replies: 9
Views: 2102

Image colors adjustable

I haven't been able to reproduce the issue you reported. Would you please email a sample scene or project (preferably as an exported unitypackage) to tony (at) pixelcrushers.com? If it's too big for email, please let me know so I can email you FTP site access. Also, what version of Unity are you usi...
by Tony Li
Fri Dec 12, 2014 4:02 am
Forum: Dialogue System for Unity
Topic: Image colors adjustable
Replies: 9
Views: 2102

Image colors adjustable

I'll look into this and post a solution later today.
by Tony Li
Thu Dec 11, 2014 3:26 pm
Forum: Dialogue System for Unity
Topic: Integrating Dialogue text with Text Mesh Pro
Replies: 5
Views: 1555

Integrating Dialogue text with Text Mesh Pro

December 15. It's a small release, mostly a few small tweaks, and Text Mesh Pro support.
by Tony Li
Thu Dec 11, 2014 2:41 pm
Forum: Dialogue System for Unity
Topic: Integrating Dialogue text with Text Mesh Pro
Replies: 5
Views: 1555

Integrating Dialogue text with Text Mesh Pro

Hi Geoff, Text Mesh Pro is on my "to do" list. I'll include support in the next release. If you want to get a head start, the dialogue UI system is designed so you don't have to modify any Dialogue System source code. You can just provide your own implementation of a C# interface named IDi...
by Tony Li
Thu Dec 11, 2014 4:33 am
Forum: Dialogue System for Unity
Topic: error: Couldn't create asset file!
Replies: 4
Views: 4232

error: Couldn't create asset file!

Hi Geoff, 3420 wrote: Thanks. That solved my problem. It might be useful to add that error (or others) to the output, so I can fix them myself. Good suggestion. Will do. 3420 wrote: I did have a problem using the Example Project that comes with Chat Mapper, which has Lua script and MP3s and pictures...