Hi Martin,
Untick "Wait 1 Frame". This is ticked by default in case your sequence references GameObjects that aren't ready until after they run Start(). If you untick the checkbox, the sequence will run on the first frame.
Search found 20769 matches
- Sat Dec 13, 2014 9:20 am
- Forum: Dialogue System for Unity
- Topic: Fade effects blink at the beggining
- Replies: 3
- Views: 882
- Sat Dec 13, 2014 4:17 am
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1221
New Unity UI + Joystick Input + Conversation Response selection
Happy to help!
Edit: The new Unity UI support package is also in v1.4.1.
Edit: The new Unity UI support package is also in v1.4.1.
- Sat Dec 13, 2014 4:13 am
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2102
Image colors adjustable
I'll add a color option to GUILabel and GUIImage in the next release (coming out on December 15).
- Fri Dec 12, 2014 4:17 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1221
New Unity UI + Joystick Input + Conversation Response selection
You can download the updated Unity UI Support package here. It adds a new checkbox to Unity UI Dialogue UI named "Auto Focus". If you tick this, it will automatically focus the alert and subtitle continue buttons (if applicable) and the first response button when the response menu is shown...
- Fri Dec 12, 2014 3:23 pm
- Forum: Dialogue System for Unity
- Topic: New Unity UI + Joystick Input + Conversation Response selection
- Replies: 5
- Views: 1221
New Unity UI + Joystick Input + Conversation Response selection
I'll be releasing an updated Unity UI Support package today with a new checkbox. If ticked, the dialogue UI will automatically focus the first response button.
- Fri Dec 12, 2014 1:03 pm
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2102
Image colors adjustable
I haven't been able to reproduce the issue you reported. Would you please email a sample scene or project (preferably as an exported unitypackage) to tony (at) pixelcrushers.com? If it's too big for email, please let me know so I can email you FTP site access. Also, what version of Unity are you usi...
- Fri Dec 12, 2014 4:02 am
- Forum: Dialogue System for Unity
- Topic: Image colors adjustable
- Replies: 9
- Views: 2102
Image colors adjustable
I'll look into this and post a solution later today.
- Thu Dec 11, 2014 3:26 pm
- Forum: Dialogue System for Unity
- Topic: Integrating Dialogue text with Text Mesh Pro
- Replies: 5
- Views: 1555
Integrating Dialogue text with Text Mesh Pro
December 15. It's a small release, mostly a few small tweaks, and Text Mesh Pro support.
- Thu Dec 11, 2014 2:41 pm
- Forum: Dialogue System for Unity
- Topic: Integrating Dialogue text with Text Mesh Pro
- Replies: 5
- Views: 1555
Integrating Dialogue text with Text Mesh Pro
Hi Geoff, Text Mesh Pro is on my "to do" list. I'll include support in the next release. If you want to get a head start, the dialogue UI system is designed so you don't have to modify any Dialogue System source code. You can just provide your own implementation of a C# interface named IDi...
- Thu Dec 11, 2014 4:33 am
- Forum: Dialogue System for Unity
- Topic: error: Couldn't create asset file!
- Replies: 4
- Views: 4232
error: Couldn't create asset file!
Hi Geoff, 3420 wrote: Thanks. That solved my problem. It might be useful to add that error (or others) to the output, so I can fix them myself. Good suggestion. Will do. 3420 wrote: I did have a problem using the Example Project that comes with Chat Mapper, which has Lua script and MP3s and pictures...