New Unity UI + Joystick Input + Conversation Response selection

Announcements, support questions, and discussion for the Dialogue System.
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thomasstp
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Joined: Fri Dec 12, 2014 7:47 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by thomasstp »

With response button's being cloned at runtime, how would you recommend getting the EventSystem input module built in navigation to scroll through the response buttons?



Ultimately, as it is now, you must you mouse to select.  Using controller is impossible until you use the mouse to "set focus" into the scroll rect.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by Tony Li »

I'll be releasing an updated Unity UI Support package today with a new checkbox. If ticked, the dialogue UI will automatically focus the first response button.
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by Tony Li »

You can download the updated Unity UI Support package here. It adds a new checkbox to Unity UI Dialogue UI named "Auto Focus". If you tick this, it will automatically focus the alert and subtitle continue buttons (if applicable) and the first response button when the response menu is shown. It also adds the same checkbox to Unity UI Quest Log Window, and adds a Unity UI Continue Button Fast Forward component to the Component menu.
thomasstp
Posts: 7
Joined: Fri Dec 12, 2014 7:47 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by thomasstp »

Awesome, thanks.  I will give it a go.
thomasstp
Posts: 7
Joined: Fri Dec 12, 2014 7:47 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by thomasstp »

Auto focus works as expected so far.  Thanks for quick turn around!
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Tony Li
Posts: 21925
Joined: Thu Jul 18, 2013 1:27 pm

New Unity UI + Joystick Input + Conversation Response selection

Post by Tony Li »

Happy to help!



Edit: The new Unity UI support package is also in v1.4.1.
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