Search found 96 matches

by mroshaw
Fri Apr 28, 2023 6:09 am
Forum: Dialogue System for Unity
Topic: [HOWTO] How To: Bypass Response Menu When Player Has One Choice
Replies: 2
Views: 2657

Re: [HOWTO] How To: Bypass Response Menu When Player Has One Choice

YES! As usual, you've hit the nail on the head first time! That's working exactly as I want it, THANK YOU!
by mroshaw
Thu Apr 27, 2023 2:51 pm
Forum: Dialogue System for Unity
Topic: "Continue" button not shown in Dialogue with self
Replies: 1
Views: 848

"Continue" button not shown in Dialogue with self

Hello again! I hope you are well! I have set up some dialogue that the player has with themself - so, at points in the game, the player will have a thought and it will be presented via a dialogue. For example: https://drive.google.com/file/d/1Ol-_nUCir_JqKwkw84shbdMeE5TWekU4/view?usp=sharing I'd lik...
by mroshaw
Sun Sep 25, 2022 10:09 am
Forum: Dialogue System for Unity
Topic: Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support
Replies: 4
Views: 286

Re: Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support

Hi! So, it looks like Invector have made some changes since the integration was created. There are a number of properties in vMotor that are private. I edited the scripts, made them public, and everything is working great. I've got to say, I wish EVERY asset author followed your example of optionall...
by mroshaw
Sun Sep 25, 2022 5:27 am
Forum: Dialogue System for Unity
Topic: Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support
Replies: 4
Views: 286

Re: Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support

Of course, thank you! I was so busy with this yesterday, I didn't see what was obvious! Amazing, that works! I'm just left with to errors, this time from the Invector Support scripts. Not sure if this is something you can help me with, or if I need to go to Invector support? These are the two errors...
by mroshaw
Sat Sep 24, 2022 9:20 pm
Forum: Dialogue System for Unity
Topic: Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support
Replies: 4
Views: 286

Errors when enabling Assembly Definitions and Third Party Dialogue / Quest Machine support

Hello! I'm trying to setup Assembly Definitions in my project. I've imported the Quest Machine, Dialogue System, and PixelCrushers assembly definitions. However, I'm getting a load of console errors related to the third party support scripts. For example: Assets\Plugins\Pixel Crushers\Quest Machine\...
by mroshaw
Fri Sep 16, 2022 2:32 pm
Forum: Dialogue System for Unity
Topic: Giving Quest to Player from Dialogue Conversation
Replies: 3
Views: 188

Re: Giving Quest to Player from Dialogue Conversation

Thank you Tony!

I made a mistake in using the Actor name, rather than the Id. So using this (alissa_id) resolved the issue!

Thanks again, amazing stuff!
by mroshaw
Fri Sep 16, 2022 12:48 pm
Forum: Dialogue System for Unity
Topic: Giving Quest to Player from Dialogue Conversation
Replies: 3
Views: 188

Giving Quest to Player from Dialogue Conversation

Hi! I hope this finds you well! I'm trying to give my player a Quest Machine Quest direct from a Dialogue System Conversation. Within the conversation, I have a dialogue entry with an action and the following script: GiveQuest("Player", "my_dear_hunter") However, when the dialogu...
by mroshaw
Tue Jul 05, 2022 12:08 pm
Forum: Dialogue System for Unity
Topic: Dialogue no longer displayed, replaced by Quest window
Replies: 2
Views: 158

Re: Dialogue no longer displayed, replaced by Quest window

Argh, somehow I'd removed the "DialogSystemQuestMachineBridge"! What an idiot!

Move along, nothing to see here....
by mroshaw
Tue Jul 05, 2022 11:58 am
Forum: Dialogue System for Unity
Topic: Dialogue no longer displayed, replaced by Quest window
Replies: 2
Views: 158

Re: Dialogue no longer displayed, replaced by Quest window

I'm getting somewhere, I think. It seems that this conversation logic is evaluating to false: CurrentQuestState("i_had_a_dream") == "active" Which is why Dialogue System is not finding any appropriate conversation path to follow. I don't understand why, though: "I_had_a_drea...