Search found 23376 matches

by Tony Li
Tue Oct 03, 2017 12:02 pm
Forum: Dialogue System for Unity
Topic: DialogueLua.GetTableField and SetTableField methods not working with NLua
Replies: 3
Views: 792

Re: DialogueLua.GetTableField and SetTableField methods not working with NLua

Hi,

As soon as I get back from Unite, I'll double check this and make a patch available if necessary.

If you're in a pinch, you can get the field values directly by using Lua.Run(), such as:

Code: Select all

var playerName = Lua.Run("return Actor['Player'].Name").AsString; 
by Tony Li
Tue Oct 03, 2017 8:36 am
Forum: Quest Machine
Topic: Quest Machine 1.0 Released!
Replies: 7
Views: 6472

Quest Machine 1.0 Released!

Quest Machine 1.0 is now available!
by Tony Li
Sun Oct 01, 2017 9:52 pm
Forum: Dialogue System for Unity
Topic: Dialogue System 1.7.6 Released
Replies: 22
Views: 7185

Dialogue System 1.7.6 Released

Version 1.7.6 has been released! You can download it now from the Pixel Crushers customer download site (PM me your Unity Asset Store invoice number for access), and it should be available on the Unity Asset Store in 5-10 business days. Version 1.7.6 Core: Improved: Added DialogueManager.SetDialogue...
by Tony Li
Sun Oct 01, 2017 9:50 pm
Forum: Dialogue System for Unity
Topic: Can I sort the list?
Replies: 9
Views: 3239

Re: Can I sort the list?

Hi, You can (temporarily) change the conversation titles to the order you want, such as: 03 1. James House 01 2.Old Couple 02 4.alley_2 etc... and the select Menu > Sort > By Title. Then rename them back so your Conversation Triggers can find the right conversation by title: 2.Old Couple 4.alley_2 1...
by Tony Li
Sun Oct 01, 2017 8:46 pm
Forum: Love/Hate
Topic: Love/Hate 1.8.8 Released
Replies: 0
Views: 2124

Love/Hate 1.8.8 Released

Love/Hate 1.8.8 has been submitted to the Asset Store and is available for download on the Pixel Crushers customer download site. If you need access, please PM me. Version 1.8.8 Added: DeedReactionEvents component. Hook up events in the inspector in reaction to witnessed deeds. Added: UFPS support. ...
by Tony Li
Sun Oct 01, 2017 2:21 pm
Forum: Dialogue System for Unity
Topic: Priority conversation
Replies: 23
Views: 3922

Re: Priority conversation

Hi, Set your Dialogue Manager's Default Sequence to: Delay({{end}}). Let's assume the first node is assigned to the NPC. (The node should be gray in this case.) Set the node's Sequence to: Sequence : Camera(Closeup); Delay({{end}}) If that's too close, then use a different camera angle such as Camer...
by Tony Li
Sat Sep 30, 2017 10:48 pm
Forum: Dialogue System for Unity
Topic: Character keep moving, even if disabled moving function
Replies: 3
Views: 1584

Re: Character keep moving, even if disabled moving function

Hi,

The Dialogue System has a special integration package for Corgi. Can you use the instructions here?
by Tony Li
Sat Sep 30, 2017 7:49 am
Forum: Dialogue System for Unity
Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
Replies: 3
Views: 1024

Re: How to properly write narrative conversation line, including stopping the previous Npc audio?

Glad it's working now. Another way to handle the "Narrator" display is to use an Override Unity UI Dialogue Controls component: 1. Inspect your dialogue UI, and tick Find Actor Overrides. 2. Create a GameObject named "Narrator" (or add an Override Actor Name component, and set th...
by Tony Li
Fri Sep 29, 2017 10:54 am
Forum: Announcements
Topic: Pixel Crushers at Unite Austin
Replies: 0
Views: 7639

Pixel Crushers at Unite Austin

We'll be at Unite Austin next week. If you're there, please stop by our booth to say hi and enter for a chance to win a copy of the Dialogue System, Love/Hate, or Quest Machine!
by Tony Li
Fri Sep 29, 2017 10:16 am
Forum: Dialogue System for Unity
Topic: How to properly write narrative conversation line, including stopping the previous Npc audio?
Replies: 3
Views: 1024

Re: How to properly write narrative conversation line, including stopping the previous Npc audio?

Hi, Create a "Narrator" actor. Assign an invisible portrait image (e.g., a single pixel with alpha zero). Assign the "Narrator" actor to the narrative lines. Then replace your Audio() commands with AudioWait() commands. This command waits until the audio is finished or the player...