Search found 23360 matches
- Tue Oct 10, 2017 7:42 pm
- Forum: Dialogue System for Unity
- Topic: Bark System On Screen Space UI
- Replies: 9
- Views: 4793
Re: Bark System On Screen Space UI
Hi, The Unity UI Bark UI component looks for a canvas on itself or a child GameObject. It keeps this canvas inactive except during barks. Can you set up a world space canvas just for barks? If you're also using a world space canvas for interactive conversations, use a different world space canvas. T...
- Tue Oct 10, 2017 7:32 pm
- Forum: Dialogue System for Unity
- Topic: Can I sort the list?
- Replies: 9
- Views: 3195
Re: Can I sort the list?
You only need to add a number before the title, and then select Menu > Sort > By Title.
Manually changing the IDs may be a problem. Can you change them back? Or revert to a backup copy of the database? If you can't, let me know. I'll walk you through the steps to fix it.
Manually changing the IDs may be a problem. Can you change them back? Or revert to a backup copy of the database? If you can't, let me know. I'll walk you through the steps to fix it.
- Tue Oct 10, 2017 3:57 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2953
Re: How to Send Conversations to Different UI
You got it. I'll try to have something ready today, or tomorrow at the latest.
- Tue Oct 10, 2017 2:14 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2953
Re: How to Send Conversations to Different UI
With a bit of coding, yes. If you need that functionality, I can try to put something together; let me know.
- Tue Oct 10, 2017 1:11 pm
- Forum: Dialogue System for Unity
- Topic: How to Send Conversations to Different UI
- Replies: 15
- Views: 2953
Re: How to Send Conversations to Different UI
Hi, Although you're crossing from Alpha into Bravo, the Dialogue System technically treats it as a single active conversation. Can you add a Start Conversation On Dialogue Event to start Bravo? Here's how I set up a test scene: 1. Created 3 characters (empty GameObjects in my case): Player NPC1: Has...
- Tue Oct 10, 2017 10:15 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 6106
Re: Using metatables and metamethods on system tables
Thanks. I'll double-check the scene and include the prefab in an updated version later today.
- Tue Oct 10, 2017 8:40 am
- Forum: Dialogue System for Unity
- Topic: SimStatus and conversion from Articy
- Replies: 4
- Views: 1905
Re: SimStatus and conversion from Articy
The code is written and tested. I'm waiting to release the patch until after we resolve the other issue you reported with metatables.
- Tue Oct 10, 2017 8:39 am
- Forum: Dialogue System for Unity
- Topic: Using metatables and metamethods on system tables
- Replies: 14
- Views: 6106
Re: Using metatables and metamethods on system tables
You did the right steps. You don't need to do anything else. (I mentioned the compiler directive in case you were building from source, which I don't recommend because it's a needless hassle.)
Did the example scene in my previous post work for you?
Did the example scene in my previous post work for you?
- Mon Oct 09, 2017 12:11 pm
- Forum: Dialogue System for Unity
- Topic: Can I sort the list?
- Replies: 9
- Views: 3195
Re: Can I sort the list?
How did you sort the IDs? Did you select Menu > Sort > By ID?
Or did you add numbers to the front of the titles and select Menu > Sort > By Title?
Did you manually change the conversations' IDs? If so, this could cause trouble, but we can fix it.
Or did you add numbers to the front of the titles and select Menu > Sort > By Title?
Did you manually change the conversations' IDs? If so, this could cause trouble, but we can fix it.
- Mon Oct 09, 2017 12:04 pm
- Forum: Dialogue System for Unity
- Topic: Can I create many dialog boxes at once?
- Replies: 3
- Views: 821
Re: Can I create many dialog boxes at once?
Happy to help!