Search found 23360 matches

by Tony Li
Tue Oct 10, 2017 7:42 pm
Forum: Dialogue System for Unity
Topic: Bark System On Screen Space UI
Replies: 9
Views: 4793

Re: Bark System On Screen Space UI

Hi, The Unity UI Bark UI component looks for a canvas on itself or a child GameObject. It keeps this canvas inactive except during barks. Can you set up a world space canvas just for barks? If you're also using a world space canvas for interactive conversations, use a different world space canvas. T...
by Tony Li
Tue Oct 10, 2017 7:32 pm
Forum: Dialogue System for Unity
Topic: Can I sort the list?
Replies: 9
Views: 3195

Re: Can I sort the list?

You only need to add a number before the title, and then select Menu > Sort > By Title.

Manually changing the IDs may be a problem. Can you change them back? Or revert to a backup copy of the database? If you can't, let me know. I'll walk you through the steps to fix it.
by Tony Li
Tue Oct 10, 2017 3:57 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 2953

Re: How to Send Conversations to Different UI

You got it. I'll try to have something ready today, or tomorrow at the latest.
by Tony Li
Tue Oct 10, 2017 2:14 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 2953

Re: How to Send Conversations to Different UI

With a bit of coding, yes. If you need that functionality, I can try to put something together; let me know.
by Tony Li
Tue Oct 10, 2017 1:11 pm
Forum: Dialogue System for Unity
Topic: How to Send Conversations to Different UI
Replies: 15
Views: 2953

Re: How to Send Conversations to Different UI

Hi, Although you're crossing from Alpha into Bravo, the Dialogue System technically treats it as a single active conversation. Can you add a Start Conversation On Dialogue Event to start Bravo? Here's how I set up a test scene: 1. Created 3 characters (empty GameObjects in my case): Player NPC1: Has...
by Tony Li
Tue Oct 10, 2017 10:15 am
Forum: Dialogue System for Unity
Topic: Using metatables and metamethods on system tables
Replies: 14
Views: 6106

Re: Using metatables and metamethods on system tables

Thanks. I'll double-check the scene and include the prefab in an updated version later today.
by Tony Li
Tue Oct 10, 2017 8:40 am
Forum: Dialogue System for Unity
Topic: SimStatus and conversion from Articy
Replies: 4
Views: 1905

Re: SimStatus and conversion from Articy

The code is written and tested. I'm waiting to release the patch until after we resolve the other issue you reported with metatables.
by Tony Li
Tue Oct 10, 2017 8:39 am
Forum: Dialogue System for Unity
Topic: Using metatables and metamethods on system tables
Replies: 14
Views: 6106

Re: Using metatables and metamethods on system tables

You did the right steps. You don't need to do anything else. (I mentioned the compiler directive in case you were building from source, which I don't recommend because it's a needless hassle.)

Did the example scene in my previous post work for you?
by Tony Li
Mon Oct 09, 2017 12:11 pm
Forum: Dialogue System for Unity
Topic: Can I sort the list?
Replies: 9
Views: 3195

Re: Can I sort the list?

How did you sort the IDs? Did you select Menu > Sort > By ID?

Or did you add numbers to the front of the titles and select Menu > Sort > By Title?

Did you manually change the conversations' IDs? If so, this could cause trouble, but we can fix it.