Search found 18 matches
- Tue Feb 16, 2021 2:57 pm
- Forum: Dialogue System for Unity
- Topic: Best workflow for additional databases localization
- Replies: 7
- Views: 806
Re: Best workflow for additional databases localization
Very cool of you for considering adding support for that! Thanks! Personally, I think that generating only 1 CSV per language for all selected databases might be the best approach. If you are using the Unique ID window, you can already choose which database to export if you need to single them out. ...
- Tue Feb 16, 2021 12:48 pm
- Forum: Dialogue System for Unity
- Topic: Best workflow for additional databases localization
- Replies: 7
- Views: 806
Re: Best workflow for additional databases localization
Hey Tony! It took me A WHILE to update to LTS, but after some headaches, I was able to get the game running. At first, performance while editing relatively big databases was noticeable better. I compared 2019.3 with 2019.4, same database and same node, and it was really an improvement. I branched th...
- Mon Feb 15, 2021 2:58 pm
- Forum: Dialogue System for Unity
- Topic: Best workflow for additional databases localization
- Replies: 7
- Views: 806
Re: Best workflow for additional databases localization
Really happy to hear that its fixed on LTS. I wasn't counting on that (They said they will fix it in 2020 only if I recall correctly). I think the best thing for me to do is to merge every conversation and variable into a single database again and keep working like I did before the change. (assuming...
- Mon Feb 15, 2021 2:10 pm
- Forum: Dialogue System for Unity
- Topic: Best workflow for additional databases localization
- Replies: 7
- Views: 806
Best workflow for additional databases localization
Hi all! So, some time ago , I pointed out the issue that using large databases will render the editor performance practically unusable. At that time, the only workaround was to use additional databases, and so I did. Now, I find myself in the localization phase of the project, and I'm trying to find...
- Fri Dec 06, 2019 1:49 pm
- Forum: Dialogue System for Unity
- Topic: Slow conversation editing
- Replies: 2
- Views: 559
Re: Slow conversation editing
Hi Tony! Thanks for your reply! No errors on the console window I have the auto backup set at 600 It happens in single node conversations, so I dont think is that Not showing any portraits Zoom at 1 I do actually work fullscreen when using the dialogue editor. I hope it doesnt come to that! Also, th...
- Fri Dec 06, 2019 5:47 am
- Forum: Dialogue System for Unity
- Topic: Slow conversation editing
- Replies: 2
- Views: 559
Slow conversation editing
Hi all! I'm having a problem since quite some time now, where the editing of a conversation node has a lot of input lag, to the point that is really hard to write anything without loosing your flow. What I did so far: Created a new conversation, still input lag. on an empty project, loaded the datab...
- Tue Jan 22, 2019 7:24 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Pressing continue too quickly will remove focus from response button
- Replies: 9
- Views: 2122
Re: Pressing continue too quickly will remove focus from response button
Hello again Tony! Unfortunately, I spent a lot of time separating the project, and I couldnt reproduce the issue in the new project. In the new project, everything works fine. You can skip texts at speed of light and everything works as it should. It's only in the real conversations were it beaks. C...
- Mon Jan 21, 2019 5:32 pm
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Pressing continue too quickly will remove focus from response button
- Replies: 9
- Views: 2122
Re: Pressing continue too quickly will remove focus from response button
Tony, as always, thanks for the answers. I'm trying to set up a standalone project with this issue in order to send it to you. It's turning out really hard to separate, but I think I can have it in a few days. (Also, it might come in handy in the future for me) regarding your questions; -I duplicate...
- Sun Jan 20, 2019 7:26 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Pressing continue too quickly will remove focus from response button
- Replies: 9
- Views: 2122
Re: Pressing continue too quickly will remove focus from response button
UPDATE: Upon further testing, adding the Input device Manager and setting Always Auto Focus still doesnt work. If I press the continue button quick enough, the response button will show up without focus. Any Ideas? Previous response: Hi Tony! Thanks for the reply Inspect your dialogue UI's response ...
- Sat Jan 19, 2019 8:07 am
- Forum: Dialogue System for Unity
- Topic: [SOLVED]Pressing continue too quickly will remove focus from response button
- Replies: 9
- Views: 2122
[SOLVED]Pressing continue too quickly will remove focus from response button
UPDATE: For future reference, Tony made a patch solving the issue, which will be available in the next version of Dialogue System. Hi Tony and DS Community! This is the thing: When my character is talking with an npc, and the user starts smashing the continue button to skip the conversation, if the ...