Search found 17 matches
- Mon Nov 05, 2018 9:44 pm
- Forum: Dialogue System for Unity
- Topic: Trigger Chat by bowing in VR
- Replies: 9
- Views: 2085
Re: Trigger Chat by bowing in VR
Sorry to necropost, but this is relevant to this discussion as I'm trying to fire "use" on my NPC dialogue in the same manner that the GP mentioned, except that mine is via a different gesture. I have the gesture working, I have a Debug.Log firing to tell me when my Proximity Selector ente...
- Sun Sep 23, 2018 8:04 pm
- Forum: Dialogue System for Unity
- Topic: proximity selector
- Replies: 6
- Views: 1069
Re: proximity selector
Got it. Thanks!
- Sun Sep 23, 2018 7:23 pm
- Forum: Dialogue System for Unity
- Topic: Proximity pick closest
- Replies: 7
- Views: 1230
Re: Proximity pick closest
Ok so the Use the closest Usable is done, overrode the ProximitySelector to update which one's closest, and only call the OnDeselected stuff when the closest is changed. Would you consider open-sourcing this? Tony, just to confirm: by default, Proximity Selector always selects the most recent entry...
- Sun Sep 23, 2018 7:09 pm
- Forum: Dialogue System for Unity
- Topic: proximity selector
- Replies: 6
- Views: 1069
Re: proximity selector
What I've seen other libraries, specifically VRTK, do is provide a public Collider variable attached to the script. If that value is null then the script creates a collider on that game object automatically/dynamically. This way, you can specify your own collider (likely you'll want to) but it'll st...
- Sun Sep 23, 2018 2:34 pm
- Forum: Dialogue System for Unity
- Topic: Trigger Chat by bowing in VR
- Replies: 9
- Views: 2085
Re: Trigger Chat by bowing in VR
I missed the part about the player needing a Trigger Collider. Once I did that, it started to work Thanks, Tony!
- Sun Sep 23, 2018 2:32 pm
- Forum: Dialogue System for Unity
- Topic: proximity selector
- Replies: 6
- Views: 1069
Re: proximity selector
I spent a fair bit of time trying to get the Proximity Selector working, myself. In the end, it was because I didn't have a Sphere Collider set as Trigger on my player game object. It's assumed in all of the documentation (I think) that the player has this set up. It's obvious, looking back, but unt...
- Sun Sep 09, 2018 6:26 pm
- Forum: Dialogue System for Unity
- Topic: Trigger Chat by bowing in VR
- Replies: 9
- Views: 2085
Re: Trigger Chat by bowing in VR
Once you've detected the bow, you can call the nearest Dialogue System Trigger's OnUse() method to start the conversation. One way to know the nearest Dialogue System Trigger is to use the Dialogue System's Proximity Selector component. Instead of "using" the selection with an input butto...
- Fri Sep 07, 2018 8:50 pm
- Forum: Dialogue System for Unity
- Topic: HTC Vive Raycast
- Replies: 1
- Views: 477
HTC Vive Raycast
Hi Tony & Team Is there any way to enable a visual raycast from the dialogue system so I know where it's aiming? I'm running into a case where the Usable icon ("press spacebar to talk to this NPC") is only appearing when I look near it's head but off to the side a bit... Second: I can'...
- Mon Jul 02, 2018 12:18 am
- Forum: Dialogue System for Unity
- Topic: Making Dialogue System find the VRTK Camera
- Replies: 1
- Views: 533
Making Dialogue System find the VRTK Camera
My game is (currently) for the HTC Vive (will be launching to other VR headsets once the core gameplay is complete). Anyway, using the VR Toolkit (VRTK) means that the VR camera is not ready by the time the Dialogue System scripts begin execution. Even changing the scripts in the Script Execution Or...
- Sun Jul 01, 2018 11:44 pm
- Forum: Dialogue System for Unity
- Topic: Snap Dialogue UI to NPC
- Replies: 3
- Views: 471
Re: Snap Dialogue UI to NPC
Thanks! I had it that way originally, but I could've swore I saw OnConversationStart as being marked as deprecated in the docs. I can't that note again, so I'll switch to OnConversationStart.