Search found 74 matches

by LostTrainDude
Wed Dec 22, 2021 8:56 pm
Forum: Dialogue System for Unity
Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
Replies: 5
Views: 902

Pause a conversation, run an AC cutscene, then resume a conversation?

[Unity v2019.4.34f1 - DS v2.2.23 - AC v1.74.5] Hi Tony! I wanted to momentarily pause a conversation to run a specific Adventure Creator ActionList, then resume it after the ActionList is over, without having to split it in two different conversations. Another - I assume - important thing to mention...
by LostTrainDude
Sat May 01, 2021 3:52 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 3315

Re: Changing SubtitlePanel background color according to speaking Actor

Thank you, Tony!
This should be enough to get me going.

I'll update the thread if something else happens as I implement and tweak it!
by LostTrainDude
Thu Apr 29, 2021 5:47 am
Forum: Dialogue System for Unity
Topic: Changing SubtitlePanel background color according to speaking Actor
Replies: 8
Views: 3315

Changing SubtitlePanel background color according to speaking Actor

[Unity 2019.4.25f1 - DS v2.2.16] Hi Tony, In the game I'm working on, I'm trying to find a way to override the Image component's color of the StandardUISubtitlePanel, much like you would override the color of the Subtitle text by adding a DialogueActor component. I am not sure how should I proceed, ...
by LostTrainDude
Fri Dec 04, 2020 2:42 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 3937

Re: Controller input only working when starting in specific scene

It seems to be working as intended now! I will let you know if something else happens down the road but fingers crossed for it not to be the case :) I suspect it is as you say, about the new Input System - especially considering I'm "guilty" of using one of its preview packages - but I'm h...
by LostTrainDude
Fri Dec 04, 2020 1:39 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 3937

Re: Controller input only working when starting in specific scene

The EventSystem focuses on that button every time the Response Menu appears, but usually doesn't automatically bind it to the A button and doesn't automatically "click" it when I skip the last dialogue line before a menu appears, like it is happening now. In other words, here *both* things...
by LostTrainDude
Fri Dec 04, 2020 12:15 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 3937

Re: Controller input only working when starting in specific scene

Hi Tony, Thanks a lot for your answer! Just for clarity's sake: the issue would happen also if I removed the Dialogue Manager from the scene I wanted to test and I have a separate GameInputManager script, a singleton as well, that is in charge of registering \ unregistering the inputs in its OnEnabl...
by LostTrainDude
Fri Dec 04, 2020 9:35 am
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 3937

Controller input only working when starting in specific scene

[Unity 2019.4.15f1 - DS v2.2.14 - AC v1.72.4 - Input System v1.1.0-preview.2] Hi Tony, I just found out this issue so I can't really track whether it started in a previous DS version or not. To make everything more clear, consider that: The game I'm working on is set up to cater for both direct cont...
by LostTrainDude
Tue Oct 20, 2020 11:00 am
Forum: Dialogue System for Unity
Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
Replies: 3
Views: 894

Re: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?

DialogueManager.PlaySequence() has several variants. One of them has a parameter to specify whether to inform participants when a sequence starts/ends: PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants) Thank you, it seems to be working! I wrongly assumed ...
by LostTrainDude
Tue Oct 20, 2020 4:56 am
Forum: Dialogue System for Unity
Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
Replies: 3
Views: 894

DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?

[Unity 2019.4.12f1 - DS v2.2.11] Hi Tony! I'm still playing around with the different events in order to create a chain of sequences. In other words I want to: Run a sequence Wait for it to finish then repeat the process. Attempting to do so, I noticed that the OnSequenceStart \ OnSequenceEnd events...
by LostTrainDude
Thu Oct 15, 2020 9:11 am
Forum: Dialogue System for Unity
Topic: Is there an event for when a Response Menu appears?
Replies: 3
Views: 1018

Re: Is there an event for when a Response Menu appears?

Ooh thank you! Completely missed those, I apologize!