Search found 69 matches

by LostTrainDude
Fri Dec 04, 2020 12:15 pm
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 2060

Re: Controller input only working when starting in specific scene

Hi Tony, Thanks a lot for your answer! Just for clarity's sake: the issue would happen also if I removed the Dialogue Manager from the scene I wanted to test and I have a separate GameInputManager script, a singleton as well, that is in charge of registering \ unregistering the inputs in its OnEnabl...
by LostTrainDude
Fri Dec 04, 2020 9:35 am
Forum: Dialogue System for Unity
Topic: Controller input only working when starting in specific scene
Replies: 7
Views: 2060

Controller input only working when starting in specific scene

[Unity 2019.4.15f1 - DS v2.2.14 - AC v1.72.4 - Input System v1.1.0-preview.2] Hi Tony, I just found out this issue so I can't really track whether it started in a previous DS version or not. To make everything more clear, consider that: The game I'm working on is set up to cater for both direct cont...
by LostTrainDude
Tue Oct 20, 2020 11:00 am
Forum: Dialogue System for Unity
Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
Replies: 3
Views: 386

Re: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?

DialogueManager.PlaySequence() has several variants. One of them has a parameter to specify whether to inform participants when a sequence starts/ends: PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants) Thank you, it seems to be working! I wrongly assumed ...
by LostTrainDude
Tue Oct 20, 2020 4:56 am
Forum: Dialogue System for Unity
Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
Replies: 3
Views: 386

DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?

[Unity 2019.4.12f1 - DS v2.2.11] Hi Tony! I'm still playing around with the different events in order to create a chain of sequences. In other words I want to: Run a sequence Wait for it to finish then repeat the process. Attempting to do so, I noticed that the OnSequenceStart \ OnSequenceEnd events...
by LostTrainDude
Thu Oct 15, 2020 9:11 am
Forum: Dialogue System for Unity
Topic: Is there an event for when a Response Menu appears?
Replies: 3
Views: 503

Re: Is there an event for when a Response Menu appears?

Ooh thank you! Completely missed those, I apologize!
by LostTrainDude
Thu Oct 15, 2020 7:41 am
Forum: Dialogue System for Unity
Topic: Is there an event for when a Response Menu appears?
Replies: 3
Views: 503

Is there an event for when a Response Menu appears?

[Unity 2019.4.12f1 - DS v2.2.11] Hi! I need for an event to be triggered when a Response Menu appears. I noticed there's an event for when a Response is Selected (SelectedResponseHandler in the DialogueManager.conversationView) but I can't seem to find one for when a Response Menu appears. Is there ...
by LostTrainDude
Fri Sep 18, 2020 7:04 am
Forum: Dialogue System for Unity
Topic: Change database at runtime
Replies: 7
Views: 937

Re: Change database at runtime

Hi Tony, thanks for the more compact code. .Clear() seems quite handy and didn't really spot it before. It helps making things less confusing for me. This, and a few more hours of testing made me find out that part of the problem was that the Articy entities didn't 100% conform to what the Converter...
by LostTrainDude
Thu Sep 17, 2020 11:42 am
Forum: Dialogue System for Unity
Topic: Change database at runtime
Replies: 7
Views: 937

Re: Change database at runtime

Hi Tony, thanks again for the answer. I'm getting somewhere, but what's happening now is that the conversation skips every player choice. This is my script: public class DialogueTester : MonoBehaviour { DialogueSystemController dsc; DialogueDatabase originalDatabase; void Start() { dsc = GetComponen...
by LostTrainDude
Thu Sep 17, 2020 10:07 am
Forum: Dialogue System for Unity
Topic: Change database at runtime
Replies: 7
Views: 937

Re: Change database at runtime

Hi Tony, thanks for the answer! What I'm experiencing with AddDatabase() is that the one I import at runtime - in fact - gets "appended" to the one that's already there. Am I correct? What I was looking for was a way to "ditch" the previously loaded one, and only keep the new one...
by LostTrainDude
Thu Sep 17, 2020 9:47 am
Forum: Dialogue System for Unity
Topic: Change database at runtime
Replies: 7
Views: 937

Change database at runtime

[Unity 2019.4.10f - DS v2.2.10] Hi Tony! For testing purposes I'm currently creating a database at runtime from an Articy XML exported file, but I'm not sure how to entirely swap it with the one that was there first in the Dialogue System Controller. In other words I don't want to add an extra datab...