Search found 74 matches
- Wed Dec 22, 2021 8:56 pm
- Forum: Dialogue System for Unity
- Topic: Pause a conversation, run an AC cutscene, then resume a conversation?
- Replies: 5
- Views: 902
Pause a conversation, run an AC cutscene, then resume a conversation?
[Unity v2019.4.34f1 - DS v2.2.23 - AC v1.74.5] Hi Tony! I wanted to momentarily pause a conversation to run a specific Adventure Creator ActionList, then resume it after the ActionList is over, without having to split it in two different conversations. Another - I assume - important thing to mention...
- Sat May 01, 2021 3:52 am
- Forum: Dialogue System for Unity
- Topic: Changing SubtitlePanel background color according to speaking Actor
- Replies: 8
- Views: 3315
Re: Changing SubtitlePanel background color according to speaking Actor
Thank you, Tony!
This should be enough to get me going.
I'll update the thread if something else happens as I implement and tweak it!
This should be enough to get me going.
I'll update the thread if something else happens as I implement and tweak it!
- Thu Apr 29, 2021 5:47 am
- Forum: Dialogue System for Unity
- Topic: Changing SubtitlePanel background color according to speaking Actor
- Replies: 8
- Views: 3315
Changing SubtitlePanel background color according to speaking Actor
[Unity 2019.4.25f1 - DS v2.2.16] Hi Tony, In the game I'm working on, I'm trying to find a way to override the Image component's color of the StandardUISubtitlePanel, much like you would override the color of the Subtitle text by adding a DialogueActor component. I am not sure how should I proceed, ...
- Fri Dec 04, 2020 2:42 pm
- Forum: Dialogue System for Unity
- Topic: Controller input only working when starting in specific scene
- Replies: 7
- Views: 3937
Re: Controller input only working when starting in specific scene
It seems to be working as intended now! I will let you know if something else happens down the road but fingers crossed for it not to be the case :) I suspect it is as you say, about the new Input System - especially considering I'm "guilty" of using one of its preview packages - but I'm h...
- Fri Dec 04, 2020 1:39 pm
- Forum: Dialogue System for Unity
- Topic: Controller input only working when starting in specific scene
- Replies: 7
- Views: 3937
Re: Controller input only working when starting in specific scene
The EventSystem focuses on that button every time the Response Menu appears, but usually doesn't automatically bind it to the A button and doesn't automatically "click" it when I skip the last dialogue line before a menu appears, like it is happening now. In other words, here *both* things...
- Fri Dec 04, 2020 12:15 pm
- Forum: Dialogue System for Unity
- Topic: Controller input only working when starting in specific scene
- Replies: 7
- Views: 3937
Re: Controller input only working when starting in specific scene
Hi Tony, Thanks a lot for your answer! Just for clarity's sake: the issue would happen also if I removed the Dialogue Manager from the scene I wanted to test and I have a separate GameInputManager script, a singleton as well, that is in charge of registering \ unregistering the inputs in its OnEnabl...
- Fri Dec 04, 2020 9:35 am
- Forum: Dialogue System for Unity
- Topic: Controller input only working when starting in specific scene
- Replies: 7
- Views: 3937
Controller input only working when starting in specific scene
[Unity 2019.4.15f1 - DS v2.2.14 - AC v1.72.4 - Input System v1.1.0-preview.2] Hi Tony, I just found out this issue so I can't really track whether it started in a previous DS version or not. To make everything more clear, consider that: The game I'm working on is set up to cater for both direct cont...
- Tue Oct 20, 2020 11:00 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
- Replies: 3
- Views: 894
Re: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
DialogueManager.PlaySequence() has several variants. One of them has a parameter to specify whether to inform participants when a sequence starts/ends: PlaySequence(string sequence, Transform speaker, Transform listener, bool informParticipants) Thank you, it seems to be working! I wrongly assumed ...
- Tue Oct 20, 2020 4:56 am
- Forum: Dialogue System for Unity
- Topic: DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
- Replies: 3
- Views: 894
DialogueManager.PlaySequence() not triggering OnSequenceStart \ OnSequenceEnd events?
[Unity 2019.4.12f1 - DS v2.2.11] Hi Tony! I'm still playing around with the different events in order to create a chain of sequences. In other words I want to: Run a sequence Wait for it to finish then repeat the process. Attempting to do so, I noticed that the OnSequenceStart \ OnSequenceEnd events...
- Thu Oct 15, 2020 9:11 am
- Forum: Dialogue System for Unity
- Topic: Is there an event for when a Response Menu appears?
- Replies: 3
- Views: 1018
Re: Is there an event for when a Response Menu appears?
Ooh thank you! Completely missed those, I apologize!