Hi Tony!
I wanted to momentarily pause a conversation to run a specific Adventure Creator ActionList, then resume it after the ActionList is over, without having to split it in two different conversations.
Another - I assume - important thing to mention is that I'm importing Articy (v2) XML files and that In my conversation there's a Dialogue Fragment, attributed to an actual Actor, but that it's only used to start an AC ActionList from its "Stage Direction" field, with the following Sequence "required AC(ShowCoin)" (I also tried without including the "required" keyword)
The ActionList (ShowCoin) is non-skippable and what it does is:
- Shows an object on the screen
- Waits for 3 seconds
- Hides the object
Is there a way to do this? I tried registering a custom function that would run DialogueManager.Pause()\Unpause() when switching between the conversation and the Cutscene\ActionList, but it didn't work as I thought it would.
Thanks a lot in advance!