Search found 52 matches
- Thu Aug 08, 2019 12:06 pm
- Forum: Dialogue System for Unity
- Topic: Continue button and playing audio
- Replies: 11
- Views: 2829
Re: Continue button and playing audio
Thanks Tony, it's working now
- Wed Aug 07, 2019 1:26 pm
- Forum: Dialogue System for Unity
- Topic: Continue button and playing audio
- Replies: 11
- Views: 2829
Re: Continue button and playing audio
Thank you Tony
- Wed Aug 07, 2019 1:04 pm
- Forum: Dialogue System for Unity
- Topic: Continue button and playing audio
- Replies: 11
- Views: 2829
Re: Continue button and playing audio
No unfortunately I'm calling different audioclips with dialogue sequence. So sometimes some nodes won't be playing any audio.
- Wed Aug 07, 2019 1:01 pm
- Forum: Dialogue System for Unity
- Topic: Sequencer bug for Textline
- Replies: 2
- Views: 354
Re: Sequencer bug for Textline
Awesome
Yes I was actually gonna ask about EnhancedScroller, I'm at a point where I really need it due to the number of dialogue nodes.
Thanks for your help as always!
Yes I was actually gonna ask about EnhancedScroller, I'm at a point where I really need it due to the number of dialogue nodes.
Thanks for your help as always!
- Wed Aug 07, 2019 12:22 pm
- Forum: Dialogue System for Unity
- Topic: Continue button and playing audio
- Replies: 11
- Views: 2829
Re: Continue button and playing audio
Hi Tony! So I've encountered a problem with this solution from a while back: Hi Amy, I recommend setting it up like this: 1. Add this script to the subtitle text GameObject: using UnityEngine; public class SequencerMessageSender : MonoBehaviour { public void SendSequencerMessage(string message) { Pi...
- Wed Aug 07, 2019 11:17 am
- Forum: Dialogue System for Unity
- Topic: Sequencer bug for Textline
- Replies: 2
- Views: 354
Sequencer bug for Textline
Hi Tony! Hope you are well. I've encountered an odd bug with Textline and sequences. I noticed that if the first node (the first one after Start) has a sequence in it, it will be replayed even after exiting and loading the conversation. I was able to replicate this on a clean project. Of course I ca...
- Tue Jul 16, 2019 1:40 pm
- Forum: Dialogue System for Unity
- Topic: Restarting dialogue but preserving old responses
- Replies: 9
- Views: 1680
Re: Restarting dialogue but preserving old responses
Exactly what I was looking for, thank you so much as always Tony
- Tue Jul 16, 2019 9:59 am
- Forum: Dialogue System for Unity
- Topic: Restarting dialogue but preserving old responses
- Replies: 9
- Views: 1680
Re: Restarting dialogue but preserving old responses
This is fantastic, works exactly as I hoped! Thank you Tony :) A follow-up question about SimStatus: So I have a skip button that fast forwards conversations. I'm trying to make it only skip previously viewed dialogues and stop at new ones. (Currently it's just skipping everything.) I thought I coul...
- Mon Jul 15, 2019 6:40 pm
- Forum: Dialogue System for Unity
- Topic: Restarting dialogue but preserving old responses
- Replies: 9
- Views: 1680
- Mon Jul 15, 2019 3:11 pm
- Forum: Dialogue System for Unity
- Topic: Restarting dialogue but preserving old responses
- Replies: 9
- Views: 1680
Re: Restarting dialogue but preserving old responses
Hi Tony! Thanks for the super fast response. I think I was a bit vague in my post. By "responses picked in the past are displayed" I meant the old responses should appear greyed out (which I've set in Input Settings > Tag for Old Responses). This way when the player restarts a game they kn...