Search found 52 matches

by devalus
Thu Aug 08, 2019 12:06 pm
Forum: Dialogue System for Unity
Topic: Continue button and playing audio
Replies: 11
Views: 2829

Re: Continue button and playing audio

Thanks Tony, it's working now :)
by devalus
Wed Aug 07, 2019 1:26 pm
Forum: Dialogue System for Unity
Topic: Continue button and playing audio
Replies: 11
Views: 2829

Re: Continue button and playing audio

Thank you Tony :)
by devalus
Wed Aug 07, 2019 1:04 pm
Forum: Dialogue System for Unity
Topic: Continue button and playing audio
Replies: 11
Views: 2829

Re: Continue button and playing audio

No unfortunately I'm calling different audioclips with dialogue sequence. So sometimes some nodes won't be playing any audio.
by devalus
Wed Aug 07, 2019 1:01 pm
Forum: Dialogue System for Unity
Topic: Sequencer bug for Textline
Replies: 2
Views: 354

Re: Sequencer bug for Textline

Awesome :D

Yes I was actually gonna ask about EnhancedScroller, I'm at a point where I really need it due to the number of dialogue nodes. :lol:

Thanks for your help as always!
by devalus
Wed Aug 07, 2019 12:22 pm
Forum: Dialogue System for Unity
Topic: Continue button and playing audio
Replies: 11
Views: 2829

Re: Continue button and playing audio

Hi Tony! So I've encountered a problem with this solution from a while back: Hi Amy, I recommend setting it up like this: 1. Add this script to the subtitle text GameObject: using UnityEngine; public class SequencerMessageSender : MonoBehaviour { public void SendSequencerMessage(string message) { Pi...
by devalus
Wed Aug 07, 2019 11:17 am
Forum: Dialogue System for Unity
Topic: Sequencer bug for Textline
Replies: 2
Views: 354

Sequencer bug for Textline

Hi Tony! Hope you are well. I've encountered an odd bug with Textline and sequences. I noticed that if the first node (the first one after Start) has a sequence in it, it will be replayed even after exiting and loading the conversation. I was able to replicate this on a clean project. Of course I ca...
by devalus
Tue Jul 16, 2019 1:40 pm
Forum: Dialogue System for Unity
Topic: Restarting dialogue but preserving old responses
Replies: 9
Views: 1680

Re: Restarting dialogue but preserving old responses

Exactly what I was looking for, thank you so much as always Tony :D
by devalus
Tue Jul 16, 2019 9:59 am
Forum: Dialogue System for Unity
Topic: Restarting dialogue but preserving old responses
Replies: 9
Views: 1680

Re: Restarting dialogue but preserving old responses

This is fantastic, works exactly as I hoped! Thank you Tony :) A follow-up question about SimStatus: So I have a skip button that fast forwards conversations. I'm trying to make it only skip previously viewed dialogues and stop at new ones. (Currently it's just skipping everything.) I thought I coul...
by devalus
Mon Jul 15, 2019 6:40 pm
Forum: Dialogue System for Unity
Topic: Restarting dialogue but preserving old responses
Replies: 9
Views: 1680

Re: Restarting dialogue but preserving old responses

Yes this is exactly what I'm trying to achieve!
Tony Li wrote: Mon Jul 15, 2019 5:15 pm 1. Old responses: KEEP.

2. Variables: RESET.

3. Conversation histories: RESET.
Also thanks for letting me know about the SimStatus checkbox!
by devalus
Mon Jul 15, 2019 3:11 pm
Forum: Dialogue System for Unity
Topic: Restarting dialogue but preserving old responses
Replies: 9
Views: 1680

Re: Restarting dialogue but preserving old responses

Hi Tony! Thanks for the super fast response. I think I was a bit vague in my post. By "responses picked in the past are displayed" I meant the old responses should appear greyed out (which I've set in Input Settings > Tag for Old Responses). This way when the player restarts a game they kn...