Search found 11 matches

by dasjlm
Wed Feb 07, 2018 9:37 pm
Forum: Dialogue System for Unity
Topic: User runtime option for subtitles
Replies: 2
Views: 408

Re: User runtime option for subtitles

Thanks. Should do the trick.
John
by dasjlm
Wed Feb 07, 2018 11:05 am
Forum: Dialogue System for Unity
Topic: User runtime option for subtitles
Replies: 2
Views: 408

User runtime option for subtitles

Just wondering if there is an easy way to allow users to turn on/off subtitles and if so can I force some subtitles to be displayed even if user turned off. ie: I want to give user control over subtitles, but in some cases I don't want to put out a subtitle in case player barks a thought while other...
by dasjlm
Mon Jan 29, 2018 7:26 pm
Forum: Dialogue System for Unity
Topic: Bark conversation is parameter with Adventure Creator doesn't work?
Replies: 2
Views: 510

Re: Bark conversation is parameter with Adventure Creator doesn't work?

Thanks that worked. I ran into problem when I set the parameter as a global variable instead of using the global variable in the calling action list. Nice feature!
by dasjlm
Mon Jan 29, 2018 10:30 am
Forum: Dialogue System for Unity
Topic: Bark conversation is parameter with Adventure Creator doesn't work?
Replies: 2
Views: 510

Bark conversation is parameter with Adventure Creator doesn't work?

I'm trying to use the Conversation is Parameter with Bark in Adventure Creator. When I click that option there appears to be no way to identify the parmeter. Am I suppose to identify an AC variable or a Dialogue System parameter. If so how?
Thanks in advance
John
by dasjlm
Thu Nov 23, 2017 11:25 pm
Forum: Dialogue System for Unity
Topic: Single line conversation without player click
Replies: 4
Views: 742

Re: Single line conversation without player click

Sounds good.
Thanks for the reply,
by dasjlm
Thu Nov 23, 2017 11:23 pm
Forum: Dialogue System for Unity
Topic: Problem using listener
Replies: 6
Views: 963

Re: Problem using listener

Think I might have fixed problem.
I removed SamField from the AC conversation start request. Left it blank to default.
Now seems to work ok.
by dasjlm
Thu Nov 23, 2017 11:14 pm
Forum: Dialogue System for Unity
Topic: Problem using listener
Replies: 6
Views: 963

Re: Problem using listener

Should mention how I call from AC. I set the actor as SamField and the Conversant as the Desk_Sergeant when I start the conversation even though the conversation starts with the NPC as the speaker as it speaks first ie: Can I help you? Perhaps I'm doing that wrong. I did try switching but seemed wor...
by dasjlm
Thu Nov 23, 2017 10:59 pm
Forum: Dialogue System for Unity
Topic: Problem using listener
Replies: 6
Views: 963

Re: Problem using listener

It seems the actor and conversant are picked up ok. Dialogue System: Starting conversation 'Police Station1', actor=SamField (UnityEngine.Transform), conversant=Desk_Sergeant (UnityEngine.Transform). The NPC does first Can I help you? This sequence seems to work ok. LookAt(listener,speaker); LookAt(...
by dasjlm
Thu Nov 23, 2017 12:01 pm
Forum: Dialogue System for Unity
Topic: Problem using listener
Replies: 6
Views: 963

Re: Problem using listener

The following doesn't work unless I put in char name instead of listener.


LookAt(listener,speaker); LookAt(speaker,listener); Camera(Medium); Camera(Closeup,speaker,1)@0.1; require Camera(Closeup,
listener)@2
by dasjlm
Thu Nov 23, 2017 11:57 am
Forum: Dialogue System for Unity
Topic: Single line conversation without player click
Replies: 4
Views: 742

Single line conversation without player click

I'm a newbie so not sure best way to do this: Some conversations only have just a line with no player choices. ie: NPC - Can I help you? Player - We're here to see Detective xxx? NPC - Your names? Player - Smith I like to zoom in on the char and display the line, wait a bit and go to next entry with...