Thanks. Should do the trick.
John
Search found 11 matches
- Wed Feb 07, 2018 9:37 pm
- Forum: Dialogue System for Unity
- Topic: User runtime option for subtitles
- Replies: 2
- Views: 408
- Wed Feb 07, 2018 11:05 am
- Forum: Dialogue System for Unity
- Topic: User runtime option for subtitles
- Replies: 2
- Views: 408
User runtime option for subtitles
Just wondering if there is an easy way to allow users to turn on/off subtitles and if so can I force some subtitles to be displayed even if user turned off. ie: I want to give user control over subtitles, but in some cases I don't want to put out a subtitle in case player barks a thought while other...
- Mon Jan 29, 2018 7:26 pm
- Forum: Dialogue System for Unity
- Topic: Bark conversation is parameter with Adventure Creator doesn't work?
- Replies: 2
- Views: 510
Re: Bark conversation is parameter with Adventure Creator doesn't work?
Thanks that worked. I ran into problem when I set the parameter as a global variable instead of using the global variable in the calling action list. Nice feature!
- Mon Jan 29, 2018 10:30 am
- Forum: Dialogue System for Unity
- Topic: Bark conversation is parameter with Adventure Creator doesn't work?
- Replies: 2
- Views: 510
Bark conversation is parameter with Adventure Creator doesn't work?
I'm trying to use the Conversation is Parameter with Bark in Adventure Creator. When I click that option there appears to be no way to identify the parmeter. Am I suppose to identify an AC variable or a Dialogue System parameter. If so how?
Thanks in advance
John
Thanks in advance
John
- Thu Nov 23, 2017 11:25 pm
- Forum: Dialogue System for Unity
- Topic: Single line conversation without player click
- Replies: 4
- Views: 742
Re: Single line conversation without player click
Sounds good.
Thanks for the reply,
Thanks for the reply,
- Thu Nov 23, 2017 11:23 pm
- Forum: Dialogue System for Unity
- Topic: Problem using listener
- Replies: 6
- Views: 963
Re: Problem using listener
Think I might have fixed problem.
I removed SamField from the AC conversation start request. Left it blank to default.
Now seems to work ok.
I removed SamField from the AC conversation start request. Left it blank to default.
Now seems to work ok.
- Thu Nov 23, 2017 11:14 pm
- Forum: Dialogue System for Unity
- Topic: Problem using listener
- Replies: 6
- Views: 963
Re: Problem using listener
Should mention how I call from AC. I set the actor as SamField and the Conversant as the Desk_Sergeant when I start the conversation even though the conversation starts with the NPC as the speaker as it speaks first ie: Can I help you? Perhaps I'm doing that wrong. I did try switching but seemed wor...
- Thu Nov 23, 2017 10:59 pm
- Forum: Dialogue System for Unity
- Topic: Problem using listener
- Replies: 6
- Views: 963
Re: Problem using listener
It seems the actor and conversant are picked up ok. Dialogue System: Starting conversation 'Police Station1', actor=SamField (UnityEngine.Transform), conversant=Desk_Sergeant (UnityEngine.Transform). The NPC does first Can I help you? This sequence seems to work ok. LookAt(listener,speaker); LookAt(...
- Thu Nov 23, 2017 12:01 pm
- Forum: Dialogue System for Unity
- Topic: Problem using listener
- Replies: 6
- Views: 963
Re: Problem using listener
The following doesn't work unless I put in char name instead of listener.
LookAt(listener,speaker); LookAt(speaker,listener); Camera(Medium); Camera(Closeup,speaker,1)@0.1; require Camera(Closeup,
listener)@2
LookAt(listener,speaker); LookAt(speaker,listener); Camera(Medium); Camera(Closeup,speaker,1)@0.1; require Camera(Closeup,
listener)@2
- Thu Nov 23, 2017 11:57 am
- Forum: Dialogue System for Unity
- Topic: Single line conversation without player click
- Replies: 4
- Views: 742
Single line conversation without player click
I'm a newbie so not sure best way to do this: Some conversations only have just a line with no player choices. ie: NPC - Can I help you? Player - We're here to see Detective xxx? NPC - Your names? Player - Smith I like to zoom in on the char and display the line, wait a bit and go to next entry with...