Search found 12 matches
- Sun Apr 28, 2019 2:07 pm
- Forum: Dialogue System for Unity
- Topic: Pause/Delay while using Typewriter
- Replies: 3
- Views: 457
Re: Pause/Delay while using Typewriter
Hi, This is a bit obscure, but since the backslash character is technically inside "code" (Lua code), use a double-backslash like this: [lua(RandomElement("This is a sample \\, dialogue. | This is also a sample \\, dialogue."))] And... It works. I'll try the same with the other ...
- Sun Apr 28, 2019 2:01 am
- Forum: Dialogue System for Unity
- Topic: Pause/Delay while using Typewriter
- Replies: 3
- Views: 457
Pause/Delay while using Typewriter
Hi First of all, yes, I've already checked the forum, in case someone says "there's tons of topics about that", the thing is that using the rich text options works only to some extent, unless I'm doing something wrong (which might be). " \, Quarter pause (default: 0.25 second). "...
- Mon Mar 11, 2019 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Using Corgi Engine with Dialogue System
- Replies: 3
- Views: 491
Re: Using Corgi Engine with Dialogue System
Hi, It sounds like you're using an older version of Corgi. In more recent versions, "override" is required. The Dialogue System's integrations try to keep up with the latest versions of third party assets. As Renaud updates Corgi and sets a higher minimum Unity version, he keeps the older...
- Sun Mar 10, 2019 8:50 pm
- Forum: Dialogue System for Unity
- Topic: Using Corgi Engine with Dialogue System
- Replies: 3
- Views: 491
Using Corgi Engine with Dialogue System
Hi, I'm having a small problem with the Support Package for Corgi Engine, I tried with the latest support package (2019-02-01), I have these two errors at the moment: https://i.imgur.com/qh0I2Oz.png And it looks like this (it's the same for the TriggerExit method below): https://i.imgur.com/OatY6hR....
- Wed Oct 24, 2018 11:20 am
- Forum: Dialogue System for Unity
- Topic: Communicating with a variable created on dialogue script
- Replies: 3
- Views: 825
Re: Communicating with a variable created on dialogue script
Hi, That code should work. It's possible that the issue is that Conversations Evaluate Conditions One Extra Level Ahead . If you call DialogueLua.GetVariable("spokeToKing").AsBool and "spokeToKing" isn't defined yet, it will return false. If you call DialogueLua.SetVariable(&quo...
- Wed Oct 24, 2018 10:23 am
- Forum: Dialogue System for Unity
- Topic: Communicating with a variable created on dialogue script
- Replies: 3
- Views: 825
Communicating with a variable created on dialogue script
Hi, I've just tried this on certain dialogue script: Variable["spokeToKing"] = false; Just in case, spokeToKing doesn't exist within my Database Variables, thing is, I tried to retrieve that variable from a script later on by doing this (so I could change it from false to true by pressing ...
- Fri Jan 05, 2018 1:52 pm
- Forum: Dialogue System for Unity
- Topic: Conversation getting stuck when conditions not meet.
- Replies: 5
- Views: 860
Re: Conversation getting stuck when conditions not meet.
Wow, fixed.
You were absolutely right, I tried this and now it works, the conversation ends an keeps going with the next one:
Thanks a lot Tony. C:
You were absolutely right, I tried this and now it works, the conversation ends an keeps going with the next one:
Thanks a lot Tony. C:
- Fri Jan 05, 2018 12:41 pm
- Forum: Dialogue System for Unity
- Topic: Conversation getting stuck when conditions not meet.
- Replies: 5
- Views: 860
Re: Conversation getting stuck when conditions not meet.
You should see something like this: Dialogue System: Starting conversation ' conversation ' actor=X conversant=Y Dialogue System: Lua( Variable["Actor"]=' name '; Variable["Conversant"]=' name ' ) Dialogue System: Lua( return condition ) Dialogue System: Block on False Link ( ac...
- Fri Jan 05, 2018 12:44 am
- Forum: Dialogue System for Unity
- Topic: Conversation getting stuck when conditions not meet.
- Replies: 5
- Views: 860
Conversation getting stuck when conditions not meet.
Hello everyone, I'm having some sort of trouble with my dialogues. Right now I'm working with this: https://i.imgur.com/7ZPpIOM.jpg So... The problem. From the START state you have two possible ways, both require a specific condition, which is also different for both of them, when none of these cond...
- Mon Nov 27, 2017 7:33 pm
- Forum: Dialogue System for Unity
- Topic: questions about "Delay()" and "Continue()@"
- Replies: 6
- Views: 2970
Re: questions about "Delay()" and "Continue()@"
Okay... I've been checking the database and found this: https://i.imgur.com/IvZeP1j.jpg I don't know when or how, but I have two states for the quest, and if I try CurrentQuestState("test") == "0" it works , but if I switch to "unassigned", It doesn't. for some reason m...