Search found 12 matches

by Noodle_Soup
Sun Apr 28, 2019 2:07 pm
Forum: Dialogue System for Unity
Topic: Pause/Delay while using Typewriter
Replies: 3
Views: 457

Re: Pause/Delay while using Typewriter

Hi, This is a bit obscure, but since the backslash character is technically inside "code" (Lua code), use a double-backslash like this: [lua(RandomElement("This is a sample \\, dialogue. | This is also a sample \\, dialogue."))] And... It works. I'll try the same with the other ...
by Noodle_Soup
Sun Apr 28, 2019 2:01 am
Forum: Dialogue System for Unity
Topic: Pause/Delay while using Typewriter
Replies: 3
Views: 457

Pause/Delay while using Typewriter

Hi First of all, yes, I've already checked the forum, in case someone says "there's tons of topics about that", the thing is that using the rich text options works only to some extent, unless I'm doing something wrong (which might be). " \, Quarter pause (default: 0.25 second). "...
by Noodle_Soup
Mon Mar 11, 2019 3:23 pm
Forum: Dialogue System for Unity
Topic: Using Corgi Engine with Dialogue System
Replies: 3
Views: 491

Re: Using Corgi Engine with Dialogue System

Hi, It sounds like you're using an older version of Corgi. In more recent versions, "override" is required. The Dialogue System's integrations try to keep up with the latest versions of third party assets. As Renaud updates Corgi and sets a higher minimum Unity version, he keeps the older...
by Noodle_Soup
Sun Mar 10, 2019 8:50 pm
Forum: Dialogue System for Unity
Topic: Using Corgi Engine with Dialogue System
Replies: 3
Views: 491

Using Corgi Engine with Dialogue System

Hi, I'm having a small problem with the Support Package for Corgi Engine, I tried with the latest support package (2019-02-01), I have these two errors at the moment: https://i.imgur.com/qh0I2Oz.png And it looks like this (it's the same for the TriggerExit method below): https://i.imgur.com/OatY6hR....
by Noodle_Soup
Wed Oct 24, 2018 11:20 am
Forum: Dialogue System for Unity
Topic: Communicating with a variable created on dialogue script
Replies: 3
Views: 825

Re: Communicating with a variable created on dialogue script

Hi, That code should work. It's possible that the issue is that Conversations Evaluate Conditions One Extra Level Ahead . If you call DialogueLua.GetVariable("spokeToKing").AsBool and "spokeToKing" isn't defined yet, it will return false. If you call DialogueLua.SetVariable(&quo...
by Noodle_Soup
Wed Oct 24, 2018 10:23 am
Forum: Dialogue System for Unity
Topic: Communicating with a variable created on dialogue script
Replies: 3
Views: 825

Communicating with a variable created on dialogue script

Hi, I've just tried this on certain dialogue script: Variable["spokeToKing"] = false; Just in case, spokeToKing doesn't exist within my Database Variables, thing is, I tried to retrieve that variable from a script later on by doing this (so I could change it from false to true by pressing ...
by Noodle_Soup
Fri Jan 05, 2018 1:52 pm
Forum: Dialogue System for Unity
Topic: Conversation getting stuck when conditions not meet.
Replies: 5
Views: 860

Re: Conversation getting stuck when conditions not meet.

Wow, fixed.

You were absolutely right, I tried this and now it works, the conversation ends an keeps going with the next one:

Image

Thanks a lot Tony. C:
by Noodle_Soup
Fri Jan 05, 2018 12:41 pm
Forum: Dialogue System for Unity
Topic: Conversation getting stuck when conditions not meet.
Replies: 5
Views: 860

Re: Conversation getting stuck when conditions not meet.

You should see something like this: Dialogue System: Starting conversation ' conversation ' actor=X conversant=Y Dialogue System: Lua( Variable["Actor"]=' name '; Variable["Conversant"]=' name ' ) Dialogue System: Lua( return condition ) Dialogue System: Block on False Link ( ac...
by Noodle_Soup
Fri Jan 05, 2018 12:44 am
Forum: Dialogue System for Unity
Topic: Conversation getting stuck when conditions not meet.
Replies: 5
Views: 860

Conversation getting stuck when conditions not meet.

Hello everyone, I'm having some sort of trouble with my dialogues. Right now I'm working with this: https://i.imgur.com/7ZPpIOM.jpg So... The problem. From the START state you have two possible ways, both require a specific condition, which is also different for both of them, when none of these cond...
by Noodle_Soup
Mon Nov 27, 2017 7:33 pm
Forum: Dialogue System for Unity
Topic: questions about "Delay()" and "Continue()@"
Replies: 6
Views: 2970

Re: questions about "Delay()" and "Continue()@"

Okay... I've been checking the database and found this: https://i.imgur.com/IvZeP1j.jpg I don't know when or how, but I have two states for the quest, and if I try CurrentQuestState("test") == "0" it works , but if I switch to "unassigned", It doesn't. for some reason m...