Search found 14 matches
- Wed Mar 28, 2018 4:26 am
- Forum: Dialogue System for Unity
- Topic: Null reference exception on DLL when responses appear
- Replies: 1
- Views: 245
Null reference exception on DLL when responses appear
Hi! I'm having a Null Reference Exception each time a response panel is shown, the error is the following: Dialogue System: In ShowResponses(): Object reference not set to an instance of an object UnityEngine.Debug:LogError(Object) PixelCrushers.DialogueSystem.AbstractDialogueUI:ShowResponses(Subtit...
- Thu Feb 01, 2018 1:01 am
- Forum: Dialogue System for Unity
- Topic: Getting rid off LUA
- Replies: 2
- Views: 353
Re: Getting rid off LUA
Good to know Tony,
Thanks
Thanks
- Wed Jan 31, 2018 2:21 am
- Forum: Dialogue System for Unity
- Topic: Getting rid off LUA
- Replies: 2
- Views: 353
Getting rid off LUA
Hello,
Is there a way to use my C# variables as C# variables instead of LUA variables?
I mean, conditions and assignations in C# without the need of LUA itself.
I don't know if all my target platforms do support LUA so I don't want to risk it.
Thanks in advance.
Is there a way to use my C# variables as C# variables instead of LUA variables?
I mean, conditions and assignations in C# without the need of LUA itself.
I don't know if all my target platforms do support LUA so I don't want to risk it.
Thanks in advance.
- Thu Jan 18, 2018 1:37 am
- Forum: Dialogue System for Unity
- Topic: Error in ShowResponses()
- Replies: 4
- Views: 492
Re: Error in ShowResponses()
Problem solved,
Silly me, response buttons had no button component, I've added a button component, linked it into the UI Response Button scripts and works like a charm.
The subtitle error was misleading
Thanks,
Julen.
Silly me, response buttons had no button component, I've added a button component, linked it into the UI Response Button scripts and works like a charm.
The subtitle error was misleading
Thanks,
Julen.
- Thu Jan 18, 2018 1:20 am
- Forum: Dialogue System for Unity
- Topic: Error in ShowResponses()
- Replies: 4
- Views: 492
Re: Error in ShowResponses()
Hi Tony, Thanks for answering. I've tested with multiple conversations, it always gives the same error. Everytime a response menu is in invoked it gives the same error. I've installed the 1.7.7.2 patch and the error persists. Responses have no sequence nor condition, <START> node is as it should be....
- Wed Jan 17, 2018 5:54 am
- Forum: Dialogue System for Unity
- Topic: Error in ShowResponses()
- Replies: 4
- Views: 492
Error in ShowResponses()
I'm getting an error in the mentioned function since the subtitle is null. (Object reference not set to an instance of an object) I've checked that subtitle is indeed null with the debugger. It keeps going after, but I don't like to have any error :lol: Why might the subtitle be null? Thanks in adva...
- Tue Jan 09, 2018 1:00 am
- Forum: Dialogue System for Unity
- Topic: Changing a response into a subtitle on the go
- Replies: 3
- Views: 514
Re: Changing a response into a subtitle on the go
Thank you so much
- Mon Jan 08, 2018 8:16 am
- Forum: Dialogue System for Unity
- Topic: Changing a response into a subtitle on the go
- Replies: 3
- Views: 514
Changing a response into a subtitle on the go
Hello, Is there any way to change a response into a subtitle depending on a field that the DialogueEntry contains? I wan't my player to change between responses and subtitles, I'm importing the database from Articy, I've tried to change the DialogueSystemController InputSettings "Always force r...
- Tue Jan 02, 2018 4:42 am
- Forum: Dialogue System for Unity
- Topic: Disabling Dialogue System Text color overrides
- Replies: 3
- Views: 1113
Re: Disabling Dialogue System Text color overrides
Nevermind, I created a new class that inhertis from "UnityUIDialogueUI" and overrided the ShowDialogue Function so it overrides the dialogue style too.
That seems to have fixed it
Thanks!
That seems to have fixed it
Thanks!
- Tue Jan 02, 2018 1:15 am
- Forum: Dialogue System for Unity
- Topic: Disabling Dialogue System Text color overrides
- Replies: 3
- Views: 1113
Re: Disabling Dialogue System Text color overrides
I'm changing the Text component references values as follows: reference = GetComponent<Text>(); reference.color = overrideColor; reference.font = overrideFont; reference.fontSize = overrideSize; It seems to be overrited each frame by the dialogue system itself, since I have no other style changes. E...