Search found 10 matches
- Sun Sep 24, 2017 3:04 am
- Forum: Dialogue System for Unity
- Topic: Documentation talks about a missing component
- Replies: 3
- Views: 417
Re: Documentation talks about a missing component
Thanks for that. The next question would be about how the dialog system tries to find object by name. CimemachinePriority(Some_Camera) for example tries to set a virtualcamera on a gameobject named Some_Camera to priority 999 as best as I understand. Where does it look for that game object? It doesn...
- Sat Sep 23, 2017 3:23 pm
- Forum: Dialogue System for Unity
- Topic: Documentation talks about a missing component
- Replies: 3
- Views: 417
Documentation talks about a missing component
In the documentation which describes cinemachine integration, it references " Cinemachine Priority On Dialogue Event" and It talks about the Cinemachine and Timeline example scene as a place to check it out. That component doesn't exist for me and the objects in question which should proba...
- Sat Sep 16, 2017 10:41 pm
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 479
Re: Triggering animations with conversations
I am doing something akin to a graphic novel. I have a character on screen who speaks to the player who has no model. What's the best way to start these sorts of conversations so the character who's speaking has their game object associated with the conversation?
- Sat Sep 16, 2017 10:35 pm
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 479
Re: Triggering animations with conversations
I believe I found more information about associating game objects with conversations in the docs, I'll add another reply if I'm still confused later.
- Sat Sep 16, 2017 10:32 pm
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 479
Re: Triggering animations with conversations
Thank you for the quick reply. The only way I've seen to associate a game object to a piece of dialog was with the ConversationTrigger component. What other methods are there? I'm sorry if I'm overlooking things, this is a somewhat expansive product (that's a good thing).
- Sat Sep 16, 2017 7:52 pm
- Forum: Dialogue System for Unity
- Topic: Triggering animations with conversations
- Replies: 5
- Views: 479
Triggering animations with conversations
I have yet to see how to trigger an animation on a game object when a conversation element is presented. I saw with portraits you can trigger them via a pic tag, but even that was hard to find general information on. How can I trigger animations?
- Sat Sep 16, 2017 5:56 pm
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 559
Re: How to present?
I see Input Settings -> Always Force Response Menu is set true by default. I'm going to disable this for now. I imagine there will come a time where I want to have the option menu shown even if there is only one option to display though. In that specific case, how can I accomplish this?
Thanks!
Thanks!
- Sat Sep 16, 2017 5:50 pm
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 559
Re: How to present?
I'm going through more tutorial videos and I see a number of options in the dialogue system controller which handle customizing behaviors I've described. Thanks for your time, and I'll let you know if anything new comes up.
- Sat Sep 16, 2017 5:05 pm
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 559
Re: How to present?
When showing multiple nodes for the player, at the moment, it wants me to select it as an option before proceeding. When I set up an array of nodes for an NPC as you describe, it seems to work. How would I have player nodes behave the same way where only certain ones prompt for a selection?
- Sat Sep 16, 2017 6:27 am
- Forum: Dialogue System for Unity
- Topic: How to present?
- Replies: 5
- Views: 559
How to present?
Lengthy player/NPC responses. Is there a tutorial on how to control the various ways you present information? If for example an NPC or the player has a page of text we want to present in short segments, how should this be done? (Think of the player giving a monologue or some such). What are all the ...