Well now you're just pouring salt in the wound...
That's great though, thank you.
Search found 50 matches
- Tue Aug 07, 2018 6:46 am
- Forum: Dialogue System for Unity
- Topic: Where can I store audio files, LipSync Pro files, etc?
- Replies: 4
- Views: 735
- Mon Aug 06, 2018 12:29 pm
- Forum: Dialogue System for Unity
- Topic: Where can I store audio files, LipSync Pro files, etc?
- Replies: 4
- Views: 735
Re: Where can I store audio files, LipSync Pro files, etc?
Sigh... so embarrassing. LetsBegin was mispehled.
- Mon Aug 06, 2018 6:07 am
- Forum: Dialogue System for Unity
- Topic: Where can I store audio files, LipSync Pro files, etc?
- Replies: 4
- Views: 735
Where can I store audio files, LipSync Pro files, etc?
Hello again! So, I am having some trouble storing audio assets in a custom folder. If I store everything in the "Resources" folder root, I can access them fine: AudioWait(LetsBegin, GameObject); LipSync(LetsBeginLSP, GameObject); but if I move them to a subfolder, like "Resources\Audi...
- Tue Jun 12, 2018 5:01 pm
- Forum: Dialogue System for Unity
- Topic: How does audio work in 2.0
- Replies: 3
- Views: 761
How does audio work in 2.0
Hi Tony,
I noticed in the v2 demo it auto loads audio files from the resources folder, and they seem to line up with the entrytag format, but other than that i cant figure out whats loading and playing them. Can you explain it please?
I noticed in the v2 demo it auto loads audio files from the resources folder, and they seem to line up with the entrytag format, but other than that i cant figure out whats loading and playing them. Can you explain it please?
- Fri Feb 23, 2018 12:58 pm
- Forum: Dialogue System for Unity
- Topic: Delay Lua script execution
- Replies: 1
- Views: 498
Delay Lua script execution
Aside from adding in a yield in the code itself, does your Lua interpreter have a delay (@seconds) like the sequencer does?
- Fri Feb 23, 2018 12:56 pm
- Forum: Dialogue System for Unity
- Topic: Lua variable conditions
- Replies: 4
- Views: 872
Re: Lua variable conditions
pretty sure that's what it was yeah
- Fri Feb 23, 2018 9:45 am
- Forum: Dialogue System for Unity
- Topic: Lua variable conditions
- Replies: 4
- Views: 872
Re: Lua variable conditions
you know what - scratch that, I'm accessing the variable before it gets set. Not sure how thats happening yet but ok.
- Fri Feb 23, 2018 9:30 am
- Forum: Dialogue System for Unity
- Topic: Lua variable conditions
- Replies: 4
- Views: 872
Lua variable conditions
Howdy, So, I confirmed that I'm receiving the correct values for a variable when I access it during a dialogue, I have two branches, with the following conditions: Variable["DiceValue"] >= 10 Variable["DiceValue"] < 9 But the condition always 'fails' (<9) even when the value is g...
- Thu Feb 22, 2018 12:25 pm
- Forum: Dialogue System for Unity
- Topic: CinemachinePriority Sequence Command acts like Continue()
- Replies: 1
- Views: 347
CinemachinePriority Sequence Command acts like Continue()
Howdy,
so I'm now in the process of testing this on other sequence commands, but whenever I use the CinemachinePriority command, it automatically ends the typewriter effects and moves to the next node. Is that normal behaviour?
so I'm now in the process of testing this on other sequence commands, but whenever I use the CinemachinePriority command, it automatically ends the typewriter effects and moves to the next node. Is that normal behaviour?
- Thu Feb 22, 2018 11:38 am
- Forum: Dialogue System for Unity
- Topic: Pause/show text based on time
- Replies: 3
- Views: 1059
Re: Pause/show text based on time
interesting, if I pause for longer than it would normally take, it just skips.
So if a line of text takes 1s to complete, and you add two '\.' (1s) delays, instead of continuing to type at the end of the 2nd delay, it just. skips to the end.
Is that normal?
So if a line of text takes 1s to complete, and you add two '\.' (1s) delays, instead of continuing to type at the end of the 2nd delay, it just. skips to the end.
Is that normal?