Search found 50 matches

by chud575
Tue Aug 07, 2018 6:46 am
Forum: Dialogue System for Unity
Topic: Where can I store audio files, LipSync Pro files, etc?
Replies: 4
Views: 651

Re: Where can I store audio files, LipSync Pro files, etc?

Well now you're just pouring salt in the wound... :shock:

That's great though, thank you.
by chud575
Mon Aug 06, 2018 12:29 pm
Forum: Dialogue System for Unity
Topic: Where can I store audio files, LipSync Pro files, etc?
Replies: 4
Views: 651

Re: Where can I store audio files, LipSync Pro files, etc?

Sigh... so embarrassing. LetsBegin was mispehled.
by chud575
Mon Aug 06, 2018 6:07 am
Forum: Dialogue System for Unity
Topic: Where can I store audio files, LipSync Pro files, etc?
Replies: 4
Views: 651

Where can I store audio files, LipSync Pro files, etc?

Hello again! So, I am having some trouble storing audio assets in a custom folder. If I store everything in the "Resources" folder root, I can access them fine: AudioWait(LetsBegin, GameObject); LipSync(LetsBeginLSP, GameObject); but if I move them to a subfolder, like "Resources\Audi...
by chud575
Tue Jun 12, 2018 5:01 pm
Forum: Dialogue System for Unity
Topic: How does audio work in 2.0
Replies: 3
Views: 698

How does audio work in 2.0

Hi Tony,

I noticed in the v2 demo it auto loads audio files from the resources folder, and they seem to line up with the entrytag format, but other than that i cant figure out whats loading and playing them. Can you explain it please?
by chud575
Fri Feb 23, 2018 12:58 pm
Forum: Dialogue System for Unity
Topic: Delay Lua script execution
Replies: 1
Views: 454

Delay Lua script execution

Aside from adding in a yield in the code itself, does your Lua interpreter have a delay (@seconds) like the sequencer does?
by chud575
Fri Feb 23, 2018 12:56 pm
Forum: Dialogue System for Unity
Topic: Lua variable conditions
Replies: 4
Views: 777

Re: Lua variable conditions

pretty sure that's what it was yeah
by chud575
Fri Feb 23, 2018 9:45 am
Forum: Dialogue System for Unity
Topic: Lua variable conditions
Replies: 4
Views: 777

Re: Lua variable conditions

you know what - scratch that, I'm accessing the variable before it gets set. Not sure how thats happening yet but ok.
by chud575
Fri Feb 23, 2018 9:30 am
Forum: Dialogue System for Unity
Topic: Lua variable conditions
Replies: 4
Views: 777

Lua variable conditions

Howdy, So, I confirmed that I'm receiving the correct values for a variable when I access it during a dialogue, I have two branches, with the following conditions: Variable["DiceValue"] >= 10 Variable["DiceValue"] < 9 But the condition always 'fails' (<9) even when the value is g...
by chud575
Thu Feb 22, 2018 12:25 pm
Forum: Dialogue System for Unity
Topic: CinemachinePriority Sequence Command acts like Continue()
Replies: 1
Views: 314

CinemachinePriority Sequence Command acts like Continue()

Howdy,

so I'm now in the process of testing this on other sequence commands, but whenever I use the CinemachinePriority command, it automatically ends the typewriter effects and moves to the next node. Is that normal behaviour?
by chud575
Thu Feb 22, 2018 11:38 am
Forum: Dialogue System for Unity
Topic: Pause/show text based on time
Replies: 3
Views: 995

Re: Pause/show text based on time

interesting, if I pause for longer than it would normally take, it just skips.

So if a line of text takes 1s to complete, and you add two '\.' (1s) delays, instead of continuing to type at the end of the 2nd delay, it just. skips to the end.

Is that normal?