Hello again!
So, I am having some trouble storing audio assets in a custom folder. If I store everything in the "Resources" folder root, I can access them fine:
AudioWait(LetsBegin, GameObject);
LipSync(LetsBeginLSP, GameObject);
but if I move them to a subfolder, like "Resources\Audio", I cannot seem to access them, I've tried every syntax I can think of:
AudioWait(Audio/LetsBegin, GameObject);
AudioWait("Audio/LetsBegin", GameObject);
AudioWait(/Audio/LetsBegin, GameObject);
AudioWait("/Audio/LetsBegin", GameObject);
AudioWait(Audio\LetsBegin, GameObject);
AudioWait("Audio\LetsBegin", GameObject);
AudioWait(\Audio\LetsBegin, GameObject);
AudioWait("\Audio\LetsBegin", GameObject);
So how do i do this?
Also, is there a way to define a specific folder where i hold these types of files?
Thanks as always.
Where can I store audio files, LipSync Pro files, etc?
Re: Where can I store audio files, LipSync Pro files, etc?
Hi,
It's the first one:
As a test, in the Demo's Resources folder, I created a subfolder named Audio. Then I moved all the voiceover files into Audio and set the Dialogue Manager's Default Sequence to:
Are there any warnings in the Console window / output log file in your project?
It's the first one:
Code: Select all
AudioWait(Audio/LetsBegin, GameObject);
Code: Select all
AudioWait(Audio/entrytag)
Re: Where can I store audio files, LipSync Pro files, etc?
Sigh... so embarrassing. LetsBegin was mispehled.
Re: Where can I store audio files, LipSync Pro files, etc?
I forgot to mention that you can drag audio clips on the Sequence field. It will automatically set up the AudioWait() command with the right path, as long as the audio clip is nested somewhere in a Resources folder.
The "+" button will let you change which command gets set up. You can switch it to Audio(), SALSA(), and I think LipSync().
The "+" button will let you change which command gets set up. You can switch it to Audio(), SALSA(), and I think LipSync().
Re: Where can I store audio files, LipSync Pro files, etc?
Well now you're just pouring salt in the wound...
That's great though, thank you.
That's great though, thank you.