Hi Tony,
I'd like to bump this topic - one thing that would be super helpful is if we could assign conversations to a location (or some other variable), so that we can quickly get to data that we need, and not use a pulldown with 1000 entries. Just any kind of hierarchical drilling would be helpful.
Search found 50 matches
- Wed May 31, 2017 6:08 am
- Forum: Dialogue System for Unity
- Topic: Suggestions for Organization Features
- Replies: 5
- Views: 2470
- Tue May 30, 2017 10:50 am
- Forum: Dialogue System for Unity
- Topic: Error when barking from Lua
- Replies: 3
- Views: 944
Re: Error when barking from Lua
look at you - being a step ahead of me and stuff :p
- Mon May 29, 2017 12:17 pm
- Forum: Dialogue System for Unity
- Topic: Error when barking from Lua
- Replies: 3
- Views: 944
Error when barking from Lua
Howdy, When I call a bark from Lua, it works, but I also get an error message: MissingMethodException: The best match for method OnBarkLine has some invalid parameter. System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, Sy...
- Mon May 29, 2017 8:16 am
- Forum: Dialogue System for Unity
- Topic: Adding additional UI's (or Panels) to the Dialogue Manager
- Replies: 3
- Views: 602
Re: Adding additional UI's (or Panels) to the Dialogue Manager
Step 2 for alerts makes the most sense.. basically if I got this right - i'll create custom sequencer functions called Alert2, Alert3 (or whatever), and those functions can set the correct alert panel before calling alert. I'll let you know how it goes
- Sat May 27, 2017 4:51 pm
- Forum: Dialogue System for Unity
- Topic: Adding a button to the dialogue panel
- Replies: 1
- Views: 427
Adding a button to the dialogue panel
Howdy,
So, I want to add a special case button to the main Dialogue Panel, that I can enable/disable in the sequencer, and when you click on it, you get a context sensitive menu (in the dialogue panel), and then can return to the original conversation from there. Is this possible?
So, I want to add a special case button to the main Dialogue Panel, that I can enable/disable in the sequencer, and when you click on it, you get a context sensitive menu (in the dialogue panel), and then can return to the original conversation from there. Is this possible?
- Sat May 27, 2017 4:49 pm
- Forum: Dialogue System for Unity
- Topic: Adding additional UI's (or Panels) to the Dialogue Manager
- Replies: 3
- Views: 602
Adding additional UI's (or Panels) to the Dialogue Manager
Howdy,
Ok so you know what would be great? if I could attach additional UI's to the DM and have a way to interface to those dialogue panels through the manager. Specifically what I'm hoping to do is have about 3 different styled alerts. What do you think? How could I do this?
Ok so you know what would be great? if I could attach additional UI's to the DM and have a way to interface to those dialogue panels through the manager. Specifically what I'm hoping to do is have about 3 different styled alerts. What do you think? How could I do this?
- Fri May 26, 2017 12:03 pm
- Forum: Dialogue System for Unity
- Topic: Linking to and from a convo
- Replies: 7
- Views: 860
Re: Linking to and from a convo
Got it working, thanks dude
- Fri May 26, 2017 9:41 am
- Forum: Dialogue System for Unity
- Topic: Linking to and from a convo
- Replies: 7
- Views: 860
Re: Linking to and from a convo
uhhh, yeah! How do you start a convo with an Id? Seems like you can only start a convo with a title
- Fri May 26, 2017 6:46 am
- Forum: Dialogue System for Unity
- Topic: Linking to and from a convo
- Replies: 7
- Views: 860
Re: Linking to and from a convo
ok cool, ill fiddle with that thanks Tony
- Thu May 25, 2017 5:37 pm
- Forum: Dialogue System for Unity
- Topic: Linking to and from a convo
- Replies: 7
- Views: 860
Linking to and from a convo
Howdy howdy, okay so this is kind of a quirky question - I noticed you can link from one node to a different convo entirely (and anywhere inside that convo to boot, very cool), but is there a way to set some kind of flag so that when you exit that convo you come back and resume Convo1 from where you...