Search found 50 matches

by chud575
Wed May 31, 2017 6:08 am
Forum: Dialogue System for Unity
Topic: Suggestions for Organization Features
Replies: 5
Views: 2470

Re: Suggestions for Organization Features

Hi Tony,

I'd like to bump this topic - one thing that would be super helpful is if we could assign conversations to a location (or some other variable), so that we can quickly get to data that we need, and not use a pulldown with 1000 entries. Just any kind of hierarchical drilling would be helpful.
by chud575
Tue May 30, 2017 10:50 am
Forum: Dialogue System for Unity
Topic: Error when barking from Lua
Replies: 3
Views: 944

Re: Error when barking from Lua

look at you - being a step ahead of me and stuff :p
by chud575
Mon May 29, 2017 12:17 pm
Forum: Dialogue System for Unity
Topic: Error when barking from Lua
Replies: 3
Views: 944

Error when barking from Lua

Howdy, When I call a bark from Lua, it works, but I also get an error message: MissingMethodException: The best match for method OnBarkLine has some invalid parameter. System.MonoType.InvokeMember (System.String name, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object target, Sy...
by chud575
Mon May 29, 2017 8:16 am
Forum: Dialogue System for Unity
Topic: Adding additional UI's (or Panels) to the Dialogue Manager
Replies: 3
Views: 602

Re: Adding additional UI's (or Panels) to the Dialogue Manager

Step 2 for alerts makes the most sense.. basically if I got this right - i'll create custom sequencer functions called Alert2, Alert3 (or whatever), and those functions can set the correct alert panel before calling alert. I'll let you know how it goes
by chud575
Sat May 27, 2017 4:51 pm
Forum: Dialogue System for Unity
Topic: Adding a button to the dialogue panel
Replies: 1
Views: 427

Adding a button to the dialogue panel

Howdy,

So, I want to add a special case button to the main Dialogue Panel, that I can enable/disable in the sequencer, and when you click on it, you get a context sensitive menu (in the dialogue panel), and then can return to the original conversation from there. Is this possible?
by chud575
Sat May 27, 2017 4:49 pm
Forum: Dialogue System for Unity
Topic: Adding additional UI's (or Panels) to the Dialogue Manager
Replies: 3
Views: 602

Adding additional UI's (or Panels) to the Dialogue Manager

Howdy,

Ok so you know what would be great? if I could attach additional UI's to the DM and have a way to interface to those dialogue panels through the manager. Specifically what I'm hoping to do is have about 3 different styled alerts. What do you think? How could I do this?
by chud575
Fri May 26, 2017 12:03 pm
Forum: Dialogue System for Unity
Topic: Linking to and from a convo
Replies: 7
Views: 860

Re: Linking to and from a convo

Got it working, thanks dude
by chud575
Fri May 26, 2017 9:41 am
Forum: Dialogue System for Unity
Topic: Linking to and from a convo
Replies: 7
Views: 860

Re: Linking to and from a convo

uhhh, yeah! How do you start a convo with an Id? Seems like you can only start a convo with a title
by chud575
Fri May 26, 2017 6:46 am
Forum: Dialogue System for Unity
Topic: Linking to and from a convo
Replies: 7
Views: 860

Re: Linking to and from a convo

ok cool, ill fiddle with that thanks Tony
by chud575
Thu May 25, 2017 5:37 pm
Forum: Dialogue System for Unity
Topic: Linking to and from a convo
Replies: 7
Views: 860

Linking to and from a convo

Howdy howdy, okay so this is kind of a quirky question - I noticed you can link from one node to a different convo entirely (and anywhere inside that convo to boot, very cool), but is there a way to set some kind of flag so that when you exit that convo you come back and resume Convo1 from where you...